2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
|
2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
|
2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
|
2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
|
2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
|
2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
|
2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
|
2012-07-04 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
|
2012-06-24 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
|
2012-05-23 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
|
2012-05-17 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
|
2012-03-29 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 9.
|
2012-03-14 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 11.
|
2012-03-14 |
Thibaut Girka |
Implement Remilia's laser webs.
|
2012-03-13 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
|
2012-03-13 |
Thibaut Girka |
Minor refactoring
|
2012-03-13 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
|
2012-03-13 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
2012-03-10 |
Thibaut Girka |
Fix ECL instruction 119.
|
2012-03-09 |
Elias Boutaleb |
Implemented Sakuya's time stop.
|
2012-03-02 |
Emmanuel Gil Peyrot |
Implement hardcoded function 8 for Remilia.
|
2012-03-01 |
Emmanuel Gil Peyrot |
Fix Remilia’s bat form.
|
2012-02-15 |
Thibaut Girka |
Refactor a bit and fix Rumia's disparition.
|
2012-02-12 |
Thibaut Girka |
Fix Patchouly's Royal Flare.
|
2012-02-12 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
|
2012-02-12 |
Thibaut Girka |
Fix time stop handling.
|
2012-02-12 |
Thibaut Girka |
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
|
2012-02-08 |
Thibaut Girka |
Fix sprite rotation/translation.
|
2012-02-05 |
Thibaut Girka |
Fix spellcard number 0.
|
2012-02-05 |
Thibaut Girka |
Implement hardcoded function 14 used by spellcard “Lævateinn”.
|
2012-02-05 |
Thibaut Girka |
Partially implement lasers.
|
2012-01-24 |
Thibaut Girka |
Partially implement hardcoded function 16, used for QED: ripples of 495 years
|
2012-01-24 |
Thibaut Girka |
Fix timeout handling
|
2012-01-23 |
Thibaut Girka |
Fix visibility handling
|
2012-01-23 |
Thibaut Girka |
Partially fix some of Flandre's spellcards.
|
2012-01-23 |
Thibaut Girka |
Fix set_visible.
|
2012-01-23 |
Thibaut Girka |
Fix callback handling and damage dealing.
|
2012-01-23 |
Emmanuel Gil Peyrot |
Implement ECL’s 3rd hardcoded function.
|
2012-01-22 |
Thibaut Girka |
Refactor pytouhou.game.bullet.
|
2012-01-22 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
|
2012-01-22 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
|
2012-01-21 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
|
2011-12-31 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
|
2012-01-02 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
2011-12-19 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
2011-11-05 |
Thibaut Girka |
Minor refactoring
|
2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
|
2011-10-28 |
Thibaut Girka |
Fix ECL function calls
|
2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
|
2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
2011-10-10 |
Thibaut Girka |
Minor cleanup
|
2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
2011-10-04 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
2011-10-04 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
|
2011-10-04 |
Thibaut Girka |
Fix a crash with ECL instruction 25
|
2011-09-30 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
|
2011-09-25 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
|
2011-09-16 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
|
2011-09-10 |
Thibaut Girka |
Fix Cirno's freezing bullets
|
2011-09-05 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
|
2011-09-05 |
Thibaut Girka |
Minor refactoring
|
2011-09-05 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
|
2011-09-04 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
|
2011-09-04 |
Thibaut Girka |
Handle variables in ECL instruction 82
|
2011-09-04 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
|
2011-09-04 |
Thibaut Girka |
Change a debug string to avoid confusion
|
2011-09-04 |
Thibaut Girka |
Refactor \o/
|
2011-09-04 |
Thibaut Girka |
Handle ECL instruction 18
|
2011-09-04 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
|
2011-09-04 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
|
2011-09-04 |
Thibaut Girka |
Fix ECL instruction 3
|
2011-09-03 |
Thibaut Girka |
Fix add_int
|
2011-09-03 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
|
2011-09-03 |
Thibaut Girka |
Fix a few things
|
2011-09-03 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
|
2011-08-31 |
Thibaut Girka |
Fix/rename/comment a few things
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
|
2011-08-30 |
Thibaut Girka |
Handle a few more ECL instructions
|
2011-08-28 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
|
2011-08-27 |
Thibaut Girka |
Add set_random_angle support
|
2011-08-27 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
base
pytouhou/game/eclrunner.py@4c235fa4448a
|