Mercurial > touhou
log pytouhou/game/bullet.pyx @ 725:fbf89cba04e2
age | author | description |
---|---|---|
Sun, 29 Mar 2015 00:08:20 +0100 | Emmanuel Gil Peyrot | Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call. |
Wed, 26 Nov 2014 13:36:38 +0100 | Emmanuel Gil Peyrot | Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar. |
Mon, 26 May 2014 00:20:26 +0200 | Emmanuel Gil Peyrot | Use the correct division factor for player bullets’ cancellation. |
Fri, 08 Nov 2013 18:47:00 +0100 | Emmanuel Gil Peyrot | Always import runners from pytouhou.vm, to allow their replacement. |
Wed, 18 Dec 2013 18:19:08 +0100 | Emmanuel Gil Peyrot | Use Sprite C arrays instead of their tuple representation where it makes sense. |
Sat, 21 Sep 2013 20:26:39 +0200 | Emmanuel Gil Peyrot | Add friendly fire in netplay. |
Mon, 16 Sep 2013 18:42:04 +0200 | Emmanuel Gil Peyrot | Type bullettype, itemtype and lasertype a bit. |