# HG changeset patch # User Emmanuel Gil Peyrot # Date 1375537731 -7200 # Node ID 0604f4fbbe3caa471bff944df705a47213d89d8d # Parent 5d7bb2fd74f7d604c4b510c9acbd646e8efc1795 Move the depth buffer clear outside of scissor, as per apitrace’s advice. diff --git a/pytouhou/ui/gamerenderer.pyx b/pytouhou/ui/gamerenderer.pyx --- a/pytouhou/ui/gamerenderer.pyx +++ b/pytouhou/ui/gamerenderer.pyx @@ -17,7 +17,7 @@ from itertools import chain from pytouhou.lib.opengl cimport \ (glClear, glMatrixMode, glLoadIdentity, glLoadMatrixf, glDisable, - glEnable, glFogi, glFogf, glFogfv, GL_DEPTH_BUFFER_BIT, + glEnable, glFogi, glFogf, glFogfv, GL_PROJECTION, GL_MODELVIEW, GL_FOG, GL_FOG_MODE, GL_LINEAR, GL_FOG_START, GL_FOG_END, GL_FOG_COLOR, GL_COLOR_BUFFER_BIT, GLfloat) @@ -36,8 +36,6 @@ class GameRenderer(Renderer): def render(self): cdef float* fog_data - glClear(GL_DEPTH_BUFFER_BIT) - back = self.background game = self.game diff --git a/pytouhou/ui/gamerunner.pyx b/pytouhou/ui/gamerunner.pyx --- a/pytouhou/ui/gamerunner.pyx +++ b/pytouhou/ui/gamerunner.pyx @@ -17,7 +17,7 @@ from pytouhou.lib import sdl from pytouhou.lib.opengl cimport \ (glMatrixMode, glEnable, glDisable, glViewport, glScissor, glLoadMatrixf, glGenBuffers, glDeleteBuffers, GL_MODELVIEW, - GL_FOG, GL_SCISSOR_TEST) + GL_FOG, GL_SCISSOR_TEST, glClear, GL_DEPTH_BUFFER_BIT) from pytouhou.utils.helpers import get_logger from pytouhou.utils.maths cimport perspective, setup_camera, ortho_2d @@ -162,6 +162,7 @@ class GameRunner(GameRenderer): #TODO: move that to GameRenderer? x, y = self.game.interface.game_pos glViewport(x, y, self.game.width, self.game.height) + glClear(GL_DEPTH_BUFFER_BIT) glScissor(x, y, self.game.width, self.game.height) glEnable(GL_SCISSOR_TEST)