# HG changeset patch # User Emmanuel Gil Peyrot # Date 1319371908 25200 # Node ID 0bd5e5f19a73db5fa98b4279068db51554b2d775 # Parent 6e8653ff2b233f194b0b204c0c3242ae473626ef Fix Patchouli’s 日符「ロイヤルフレア」 spellcard. diff --git a/pytouhou/vm/eclrunner.py b/pytouhou/vm/eclrunner.py --- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -876,15 +876,22 @@ class ECLRunner(object): if self._enemy.bullet_attributes is None: return + if self._enemy.frame % 6: + return + offset = self._enemy.bullet_launch_offset pos = self._enemy.x, self._enemy.y attributes = self._enemy.bullet_attributes - self._enemy.x, self._enemy.y = (0, 0) - self._enemy.bullet_launch_offset = (192, 224) + self._enemy.x, self._enemy.y = (192, 224) type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags = attributes - self._enemy.bullet_attributes = (69, anim, sprite_idx_offset, arg, number_of_shots, speed, speed2, launch_angle, angle, flags) - self._enemy.fire() + for i in range(arg): + _angle = i*2*pi/arg + _angle2 = _angle + self._getval(-10007) + _distance = self._getval(-10008) + self._enemy.bullet_launch_offset = (cos(_angle2) * _distance, sin(_angle2) * _distance) + self._enemy.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, self._getval(-10006) + _angle, angle, flags) + self._enemy.fire() self._enemy.bullet_attributes = attributes self._enemy.x, self._enemy.y = pos