# HG changeset patch # User Emmanuel Gil Peyrot # Date 1401205312 -7200 # Node ID 0d7a16e0f834437d39c514de66df6bc9cdf9a746 # Parent f1be00de4b3f81fc91a010a622b3fd0bcd912997 Don’t display spellcard backgrounds either with the SDL backend. diff --git a/pytouhou/ui/sdl/gamerenderer.py b/pytouhou/ui/sdl/gamerenderer.py --- a/pytouhou/ui/sdl/gamerenderer.py +++ b/pytouhou/ui/sdl/gamerenderer.py @@ -58,10 +58,7 @@ class GameRenderer(object): self.window.win.render_set_clip_rect(Rect(x, -y, game.width, game.height)) if game is not None: - if game.spellcard_effect is not None: - self.render_elements([game.spellcard_effect]) - else: - self.window.win.render_clear() + self.window.win.render_clear() self.render_elements([enemy for enemy in game.enemies if enemy.visible]) self.render_elements(game.effects)