# HG changeset patch # User Emmanuel Gil Peyrot # Date 1565635287 -7200 # Node ID 266911c0ccfdf96f2f1d2cd53217a96f840de5e7 # Parent cdb484115c5b3b4ba9dc9b6de2891ddb14a59b7a Add a parser for the stage background format. diff --git a/src/th06/mod.rs b/src/th06/mod.rs --- a/src/th06/mod.rs +++ b/src/th06/mod.rs @@ -5,5 +5,6 @@ pub mod anm0; pub mod anm0_vm; pub mod ecl; pub mod ecl_vm; +pub mod std; pub mod enemy; pub mod interpolator; diff --git a/src/th06/std.rs b/src/th06/std.rs new file mode 100644 --- /dev/null +++ b/src/th06/std.rs @@ -0,0 +1,272 @@ +//! STD background format support. + +use nom::{ + IResult, + bytes::complete::{tag, take_while_m_n}, + number::complete::{le_u8, le_u16, le_u32, le_i32, le_f32}, + sequence::tuple, + combinator::map, +}; +use encoding_rs::SHIFT_JIS; +use std::collections::HashMap; + +/// A float position in the 3D space. +#[derive(Debug, Clone)] +pub struct Position { + /// X component. + pub x: f32, + + /// Y component. + pub y: f32, + + /// Z component. + pub z: f32, +} + +/// A 3D box around something. +#[derive(Debug, Clone)] +struct Box3D { + width: f32, + height: f32, + depth: f32, +} + +/// A 2D box around something. +#[derive(Debug, Clone)] +pub struct Box2D { + width: f32, + height: f32, +} + +/// A quad in the 3D space. +#[derive(Debug, Clone)] +pub struct Quad { + /// The anm script to run for this quad. + pub anm_script: u16, + + /// The position of this quad in the 3D space. + pub pos: Position, + + /// The size of this quad. + pub size_override: Box2D, +} + +/// A model formed of multiple quads in space. +#[derive(Debug, Clone)] +pub struct Model { + /// TODO: find what that is. + pub unknown: u16, + + /// The bounding box around this model. + pub bounding_box: [f32; 6], + + /// The quads composing this model. + pub quads: Vec, +} + +/// An instance of a model. +#[derive(Debug, Clone)] +pub struct Instance { + /// The instance identifier. + pub id: u16, + + /// Where to position the instance of this model. + pub pos: Position, +} + +/// A single instruction, part of a `Script`. +#[derive(Debug, Clone)] +pub struct Call { + /// Time at which this instruction will be called. + pub time: u32, + + /// The instruction to call. + pub instr: Instruction, +} + +/// Parse a SHIFT_JIS byte string of length 128 into a String. +pub fn le_String(i: &[u8]) -> IResult<&[u8], String> { + let data = i.splitn(2, |c| *c == b'\0').nth(0).unwrap(); + let (string, encoding, replaced) = SHIFT_JIS.decode(data); + Ok((&i[128..], string.into_owned())) +} + +/// Main struct of the STD stage format. +#[derive(Debug, Clone)] +pub struct Stage { + /// The name of the stage. + pub name: String, + + /// A list of (name, path) of background music. + // TODO: there are maximum four of them, and in practice never more than 2. + pub musics: Vec>, + + /// List of models. + pub models: Vec, + + /// List of instances. + pub instances: Vec, + + /// List of instructions in the script. + pub script: Vec, +} + +impl Stage { + /// Parse a slice of bytes into an `Stage` struct. + pub fn from_slice(data: &[u8]) -> IResult<&[u8], Stage> { + parse_stage(data) + } +} + +macro_rules! declare_stage_instructions { + ($($opcode:tt => fn $name:ident($($arg:ident: $arg_type:ident),*)),*,) => { + /// Available instructions in an `Stage`. + #[allow(missing_docs)] + #[derive(Debug, Clone, Copy)] + pub enum Instruction { + $( + $name($($arg_type),*) + ),* + } + + fn parse_instruction_args(input: &[u8], opcode: u16) -> IResult<&[u8], Instruction> { + let mut i = &input[..]; + let instr = match opcode { + $( + $opcode => { + $( + let (i2, $arg) = concat_idents!(le_, $arg_type)(i)?; + i = i2; + )* + Instruction::$name($($arg),*) + } + )* + _ => unreachable!() + }; + Ok((i, instr)) + } + }; +} + +declare_stage_instructions!{ + 0 => fn SetViewpos(x: f32, y: f32, z: f32), + 1 => fn SetFog(r: u8, g: u8, b: u8, a: u8, near: f32, far: f32), + 2 => fn SetViewpos2(x: f32, y: f32, z: f32), + 3 => fn StartInterpolatingViewpos2(frame: i32, _unused: i32, _unused: i32), + 4 => fn StartInterpolatingFog(frame: i32, _unused: i32, _unused: i32), + 5 => fn Unknown(_unused: i32, _unused: i32, _unused: i32), +} + +fn parse_stage(input: &[u8]) -> IResult<&[u8], Stage> { + let start_offset = 0; + let i = &input[start_offset..]; + let (i, (num_models, num_faces, object_instances_offset, script_offset, _)) = tuple((le_u16, le_u16, le_u32, le_u32, tag(b"\0\0\0\0")))(i)?; + let object_instances_offset = object_instances_offset as usize; + let script_offset = script_offset as usize; + + let (i, name) = le_String(i)?; + let (i, music_names) = map(tuple((le_String, le_String, le_String, le_String)), |(a, b, c, d)| [a, b, c, d])(i)?; + let (mut i, music_paths) = map(tuple((le_String, le_String, le_String, le_String)), |(a, b, c, d)| [a, b, c, d])(i)?; + let musics = music_names.iter().zip(&music_paths).map(|(name, path)| if name == " " { None } else { Some((name.clone(), path.clone())) }).collect(); + + let mut offsets = vec![]; + for _ in 0..num_models { + let (i2, offset) = le_u32(i)?; + offsets.push(offset as usize); + i = i2; + } + + // Read model definitions. + let mut models = vec![]; + for offset in offsets { + let i = &input[offset..]; + let (mut i, (id, unknown, x, y, z, width, height, depth)) = tuple((le_u16, le_u16, le_f32, le_f32, le_f32, le_f32, le_f32, le_f32))(i)?; + let bounding_box = [x, y, z, width, height, depth]; + let mut quads = vec![]; + loop { + let (i2, (unk1, size)) = tuple((le_u16, le_u16))(i)?; + if unk1 == 0xffff { + break; + } + assert_eq!(size, 0x1c); + let (i2, (anm_script, _, x, y, z, width, height)) = tuple((le_u16, tag(b"\0\0"), le_f32, le_f32, le_f32, le_f32, le_f32))(i2)?; + let quad = Quad { + anm_script, + pos: Position { x, y, z }, + size_override: Box2D { width, height }, + }; + quads.push(quad); + i = i2; + } + let model = Model { + unknown, + bounding_box, + quads, + }; + models.push(model); + } + + // Read object usage. + let mut instances = vec![]; + let mut i = &input[object_instances_offset..]; + loop { + let (i2, (id, unknown, x, y, z)) = tuple((le_u16, le_u16, le_f32, le_f32, le_f32))(i)?; + if id == 0xffff && unknown == 0xffff { + break; + } + assert_eq!(unknown, 0x100); + let instance = Instance { + id, + pos: Position { x, y, z }, + }; + instances.push(instance); + i = i2; + } + + // Read the script. + let mut script = vec![]; + let mut i = &input[script_offset..]; + loop { + let (i2, (time, opcode, size)) = tuple((le_u32, le_u16, le_u16))(i)?; + if time == 0xffffffff && opcode == 0xffff && size == 0xffff { + break; + } + assert_eq!(size, 12); + let data = &i2[..12]; + let (data, instr) = parse_instruction_args(data, opcode)?; + assert_eq!(data.len(), 0); + println!("{:?}", instr); + script.push(Call { time, instr }); + i = &i2[12..]; + } + + let stage = Stage { + name, + musics, + models, + instances, + script, + }; + Ok((b"", stage)) +} + +#[cfg(test)] +mod tests { + use super::*; + use std::io::{self, Read}; + use std::fs::File; + + #[test] + fn std() { + let file = File::open("EoSD/ST/stage1.std").unwrap(); + let mut file = io::BufReader::new(file); + let mut buf = vec![]; + file.read_to_end(&mut buf).unwrap(); + let (_, stage) = Stage::from_slice(&buf).unwrap(); + assert_eq!(stage.name, "夢幻夜行絵巻 ~ Mystic Flier"); + assert_eq!(stage.musics.len(), 4); + assert_eq!(stage.models.len(), 13); + assert_eq!(stage.instances.len(), 90); + assert_eq!(stage.script.len(), 21); + } +}