# HG changeset patch # User Thibaut Girka # Date 1327176864 -3600 # Node ID 2ef8f4e181e310ba0d470e689eab8e4963411926 # Parent 77b83064b57ea4dfd52b0f732eb71ee29ae40f16 Change ECL special function 0 in order to match the game more closely. diff --git a/pytouhou/vm/eclrunner.py b/pytouhou/vm/eclrunner.py --- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -890,14 +890,19 @@ class ECLRunner(object): def call_special_function(self, function, arg): if function == 0: # Cirno if arg == 0: + self._game.new_effect((self._enemy.x, self._enemy.y), 17) for bullet in self._game.bullets: bullet.speed = bullet.angle = 0. bullet.delta = (0., 0.) bullet.set_anim(sprite_idx_offset=15) #TODO: check else: + self._game.new_effect((self._enemy.x, self._enemy.y), 17) for bullet in self._game.bullets: - bullet.speed = 2.0 #TODO - bullet.angle = self._game.prng.rand_double() * pi #TODO + bullet.speed = 0.0 #TODO + bullet.flags = 32 #TODO + bullet.attributes[4:5] = [0.006, 0.] #TODO + bullet.update = bullet.update_full #TODO + bullet.angle = pi + self._game.prng.rand_double() * 2. * pi bullet.delta = (cos(bullet.angle) * bullet.speed, sin(bullet.angle) * bullet.speed) elif function == 1: # Cirno offset = (self._game.prng.rand_uint16() % arg - arg / 2,