# HG changeset patch # User Emmanuel Gil Peyrot # Date 1325297281 -3600 # Node ID 3cbfa2c11decb24cf346106697d356933f87e8f6 # Parent 067f6d9c562bf72354957d664414ede42a68405f Fix instructions 69 and 71. diff --git a/pytouhou/game/enemy.py b/pytouhou/game/enemy.py --- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -125,7 +125,7 @@ class Enemy(object): launch_angle += self.get_player_angle(player, launch_pos) if type_ in (69, 70, 71, 74): angle = 2. * pi / bullets_per_shot - if type_ == 71: + if type_ == 71 and bullets_per_shot % 2 or type_ == 69 and not bullets_per_shot % 2: launch_angle += pi / bullets_per_shot if type_ != 75: launch_angle -= angle * (bullets_per_shot - 1) / 2.