# HG changeset patch # User Thibaut Girka # Date 1331665321 -3600 # Node ID 7a464291dd9d9625269d834502bcb7ea63ff3455 # Parent 5930b33a03703c38e9e75e0d43866343250cecff Fix difficulty modifiers within spellcards. diff --git a/pytouhou/vm/eclrunner.py b/pytouhou/vm/eclrunner.py --- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -800,7 +800,7 @@ class ECLRunner(object): @instruction(93) def set_spellcard(self, face, number, name): #TODO: display it on the game. - #TODO: make the enemies more resistants (and find how). + self._enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0) self._game.change_bullets_into_star_items() self._game.spellcard = (number, name) self._game.enable_spellcard_effect()