# HG changeset patch
# User Gauvain "GovanifY" Roussel-Tarbouriech <gauvain@govanify.com>
# Date 1565634728 -7200
# Node ID 81ad01910f4b72cf83a72e0bc3944c8f9b0a9941
# Parent  d20cf9ede9147580ed0755ecd7d3836f39ebf9aa
ecl_vm: instr 100 fix.

diff --git a/src/th06/ecl_vm.rs b/src/th06/ecl_vm.rs
--- a/src/th06/ecl_vm.rs
+++ b/src/th06/ecl_vm.rs
@@ -544,8 +544,8 @@ impl EclRunner {
 
             // 100
             SubInstruction::SetDeathAnim(index) => {
-                // TODO: takes 3 parameters in game, first one is death anim and 2 others are
-                // unknown. To reverse!
+                // TODO: takes 3 parameters in game as u8 unlike our single u32.
+                // To reverse!
                 let mut enemy = self.enemy.borrow_mut();
                 enemy.death_anim = index;
             }