# HG changeset patch # User Gauvain "GovanifY" Roussel-Tarbouriech # Date 1565634728 -7200 # Node ID 81ad01910f4b72cf83a72e0bc3944c8f9b0a9941 # Parent d20cf9ede9147580ed0755ecd7d3836f39ebf9aa ecl_vm: instr 100 fix. diff --git a/src/th06/ecl_vm.rs b/src/th06/ecl_vm.rs --- a/src/th06/ecl_vm.rs +++ b/src/th06/ecl_vm.rs @@ -544,8 +544,8 @@ impl EclRunner { // 100 SubInstruction::SetDeathAnim(index) => { - // TODO: takes 3 parameters in game, first one is death anim and 2 others are - // unknown. To reverse! + // TODO: takes 3 parameters in game as u8 unlike our single u32. + // To reverse! let mut enemy = self.enemy.borrow_mut(); enemy.death_anim = index; }