# HG changeset patch # User Thibaut Girka # Date 1341689569 -7200 # Node ID b3049fb5c44855d011329c79ff7868cd0a1c29b5 # Parent 96e30d6268dd4060d9fc0035ec0f91987a715d52 Fix remaining lives display issue diff --git a/pytouhou/game/enemy.py b/pytouhou/game/enemy.py --- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -59,7 +59,7 @@ class Enemy(object): self.low_life_trigger = None self.timeout = -1 self.timeout_callback = -1 - self.remaining_lives = -1 + self.remaining_lives = 0 self.automatic_orientation = False diff --git a/pytouhou/games/eosd.py b/pytouhou/games/eosd.py --- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -169,7 +169,7 @@ class EoSDInterface(object): self.labels['player'].set_value(player_state.lives) self.labels['bombs'].set_value(player_state.bombs) - if self.game.boss and self.game.boss._enemy.remaining_lives != -1: + if self.game.boss: boss = self.game.boss._enemy life_gauge = self.boss_items[1]