# HG changeset patch # User Thibaut Girka # Date 1315081007 -7200 # Node ID de48213a02bfce539bdc070924636823cb23a20a # Parent f5f9b5eb69a305da69bf8f119f4431480779412a Fix a few things diff --git a/pytouhou/vm/eclrunner.py b/pytouhou/vm/eclrunner.py --- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -421,10 +421,11 @@ class ECLRunner(object): @instruction(67) - def set_bullet_attributes1(self, bullet_anim, launch_anim, bullets_per_shot, + def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags): - self._enemy.set_bullet_attributes(67, bullet_anim, launch_anim, + self._enemy.set_bullet_attributes(67, anim, + self._getval(sprite_idx_offset), self._getval(bullets_per_shot), self._getval(number_of_shots), self._getval(speed), @@ -435,10 +436,11 @@ class ECLRunner(object): @instruction(68) - def set_bullet_attributes2(self, bullet_anim, launch_anim, bullets_per_shot, + def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags): - self._enemy.set_bullet_attributes(68, bullet_anim, launch_anim, + self._enemy.set_bullet_attributes(68, anim, + self._getval(sprite_idx_offset), self._getval(bullets_per_shot), self._getval(number_of_shots), self._getval(speed), @@ -449,10 +451,11 @@ class ECLRunner(object): @instruction(69) - def set_bullet_attributes3(self, bullet_anim, launch_anim, bullets_per_shot, + def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags): - self._enemy.set_bullet_attributes(69, bullet_anim, launch_anim, + self._enemy.set_bullet_attributes(69, anim, + self._getval(sprite_idx_offset), self._getval(bullets_per_shot), self._getval(number_of_shots), self._getval(speed), @@ -463,10 +466,11 @@ class ECLRunner(object): @instruction(70) - def set_bullet_attributes4(self, bullet_anim, launch_anim, bullets_per_shot, + def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags): - self._enemy.set_bullet_attributes(67, bullet_anim, launch_anim, + self._enemy.set_bullet_attributes(70, anim, + self._getval(sprite_idx_offset), self._getval(bullets_per_shot), self._getval(number_of_shots), self._getval(speed), @@ -477,10 +481,11 @@ class ECLRunner(object): @instruction(71) - def set_bullet_attributes5(self, bullet_anim, launch_anim, bullets_per_shot, + def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags): - self._enemy.set_bullet_attributes(71, bullet_anim, launch_anim, + self._enemy.set_bullet_attributes(71, anim, + self._getval(sprite_idx_offset), self._getval(bullets_per_shot), self._getval(number_of_shots), self._getval(speed), @@ -490,7 +495,6 @@ class ECLRunner(object): flags) - @instruction(76) def set_bullet_interval(self, value): self._enemy.bullet_launch_interval = value @@ -498,8 +502,8 @@ class ECLRunner(object): @instruction(77) def set_bullet_interval_ex(self, value): - self.set_bullet_interval(value) - #TODO: set counter to random() * bullet_launch_interval + self._enemy.bullet_launch_interval = value + self._enemy.bullet_launch_timer = int(self._game_state.prng.rand_double() * value) #TODO: check @instruction(78) @@ -628,7 +632,7 @@ class ECLRunner(object): @instruction(120) def set_automatic_orientation(self, flags): #TODO: does it change anything else than the sprite's rotation? - self._enemy.automatic_orientation = bool(flags & 1) #TODO: name + self._enemy.automatic_orientation = bool(flags & 1) @instruction(123)