# HG changeset patch # User Emmanuel Gil Peyrot # Date 1316197293 25200 # Node ID e9ac3640280ba99b48681b3820f3329a7187ee41 # Parent 2cad2e84a49ee16f8b95d61dc4e1ae0fce46b388 Add support for enemy spawnling enemies. diff --git a/pytouhou/game/enemy.py b/pytouhou/game/enemy.py --- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -22,7 +22,7 @@ from math import cos, sin, atan2, pi class Enemy(object): - def __init__(self, pos, life, _type, anm_wrapper, game_state): + def __init__(self, pos, life, _type, anm_wrapper, game_state, pop_enemy): self._game_state = game_state self._anm_wrapper = anm_wrapper self._sprite = None @@ -69,6 +69,8 @@ class Enemy(object): self.hitbox = (0, 0) self.screen_box = None + self.pop_enemy = pop_enemy + def set_bullet_attributes(self, type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, diff --git a/pytouhou/game/game.py b/pytouhou/game/game.py --- a/pytouhou/game/game.py +++ b/pytouhou/game/game.py @@ -61,8 +61,8 @@ class Game(object): self.ecl_runner = ECLMainRunner(ecl, self.new_enemy, self.game_state) - def new_enemy(self, pos, life, instr_type): - enemy = Enemy(pos, life, instr_type, self.enm_anm_wrapper, self.game_state) + def new_enemy(self, pos, life, instr_type, pop_enemy): + enemy = Enemy(pos, life, instr_type, self.enm_anm_wrapper, self.game_state, pop_enemy) self.enemies.append(enemy) return enemy diff --git a/pytouhou/vm/eclrunner.py b/pytouhou/vm/eclrunner.py --- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -66,7 +66,7 @@ class ECLMainRunner(object): @instruction(2) @instruction(4) @instruction(6) - def pop_enemy(self, sub, instr_type, x, y, z, life, unknown1, unknown2, unknown3): + def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, unknown2, unknown3): if self._game_state.boss: return if instr_type & 4: @@ -76,7 +76,7 @@ class ECLMainRunner(object): y = self._game_state.prng.rand_double() * 416 if z < -990: #102h.exe@0x411881 y = self._game_state.prng.rand_double() * 800 - enemy = self._new_enemy_func((x, y), life, instr_type) + enemy = self._new_enemy_func((x, y), life, instr_type, self.pop_enemy) process = ECLRunner(self._ecl, sub, enemy, self._game_state) self.processes.append(process) process.run_iteration() @@ -640,7 +640,7 @@ class ECLRunner(object): @instruction(81) def set_bullet_launch_offset(self, x, y, z): - self._enemy.bullet_launch_offset = (x, y) + self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y)) @instruction(82) @@ -654,6 +654,11 @@ class ECLRunner(object): print("%d - %s" % (number, name)) + @instruction(95) + def pop_enemy(self, sub, x, y, z, life, bonus_dropped, unknown2): + self._enemy.pop_enemy(sub, 0, self._getval(x), self._getval(y), 0, life, bonus_dropped, unknown2, 0) # TODO: check about unknown values + + @instruction(97) def set_anim(self, sprite_index): self._enemy.set_anim(sprite_index)