Mercurial > touhou
changeset 323:2fcdb8966957
Display lives and bombs.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Wed, 13 Jun 2012 22:53:57 +0200 |
parents | 4e8192aadcaa |
children | c412df42aa15 |
files | pytouhou/game/text.py pytouhou/games/eosd.py pytouhou/ui/gamerunner.py |
diffstat | 3 files changed, 100 insertions(+), 50 deletions(-) [+] |
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--- a/pytouhou/game/text.py +++ b/pytouhou/game/text.py @@ -26,51 +26,20 @@ class Glyph(object): self.x, self.y = pos -class Text(object): - def __init__(self, pos, ascii_wrapper=None, front_wrapper=None, text=''): - self.sprite = Sprite() +class Widget(object): + def __init__(self, pos, back_wrapper=None): + self.sprite = None self.removed = False self.changed = True - self.text = '' - self.glyphes = [] - - self.front_wrapper = front_wrapper - self.ascii_wrapper = ascii_wrapper - - if front_wrapper: - self.anmrunner = ANMRunner(front_wrapper, 22, self.sprite) + # Set up the backround sprite + self.back_wrapper = back_wrapper + if back_wrapper: + self.sprite = Sprite() + self.anmrunner = ANMRunner(back_wrapper, 22, self.sprite) self.anmrunner.run_frame() self.x, self.y = pos - self.set_text(text) - - - def objects(self): - return self.glyphes + ([self] if self.front_wrapper else []) - - - def set_text(self, text): - if text == self.text: - return - - if len(text) > len(self.glyphes): - ref_sprite = Sprite() - anm_runner = ANMRunner(self.ascii_wrapper, 0, ref_sprite) - anm_runner.run_frame() - ref_sprite.corner_relative_placement = True #TODO: perhaps not right, investigate. - self.glyphes.extend(Glyph(copy(ref_sprite), (self.x + 14*i, self.y)) - for i in range(len(self.glyphes), len(text))) - elif len(text) < len(self.glyphes): - self.glyphes[:] = self.glyphes[:len(text)] - - for glyph, character in zip(self.glyphes, text): - glyph.sprite.anm, glyph.sprite.texcoords = self.ascii_wrapper.get_sprite(ord(character) - 21) - glyph.sprite.changed = True - - self.text = text - self.changed = True - def update(self): if self.changed: @@ -78,3 +47,81 @@ class Text(object): self.anmrunner = None self.changed = False + + +class GlyphCollection(Widget): + def __init__(self, pos, anm_wrapper, back_wrapper=None, ref_script=0, xspacing=14): + Widget.__init__(self, pos, back_wrapper) + + self.ref_sprite = Sprite() + self.anm_wrapper = anm_wrapper + self.glyphes = [] + self.xspacing = xspacing + + # Set up ref sprite + anm_runner = ANMRunner(anm_wrapper, ref_script, self.ref_sprite) + anm_runner.run_frame() + self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right + + + def objects(self): + return self.glyphes + + + def set_length(self, length): + current_length = len(self.glyphes) + if length > current_length: + self.glyphes.extend(Glyph(copy(self.ref_sprite), + (self.x + self.xspacing * i, self.y)) + for i in range(current_length, length)) + elif length < current_length: + self.glyphes[:] = self.glyphes[:length] + + + def set_sprites(self, sprite_indexes): + self.set_length(len(sprite_indexes)) + for glyph, idx in zip(self.glyphes, sprite_indexes): + glyph.sprite.anm, glyph.sprite.texcoords = self.anm_wrapper.get_sprite(idx) + glyph.sprite.changed = True + + + +class Text(GlyphCollection): + def __init__(self, pos, ascii_wrapper, back_wrapper=None, text=''): + GlyphCollection.__init__(self, pos, ascii_wrapper, back_wrapper) + self.text = '' + + self.set_text(text) + + + def set_text(self, text): + if text == self.text: + return + + self.set_sprites([ord(c) - 21 for c in text]) + self.text = text + self.changed = True + + + +class Counter(GlyphCollection): + def __init__(self, pos, anm_wrapper, back_wrapper=None, script=0, xspacing=16, value=0): + GlyphCollection.__init__(self, pos, + anm_wrapper, back_wrapper=back_wrapper, + ref_script=script, xspacing=xspacing) + + self.value = value + self.set_value(value) + + + def set_value(self, value): + if value < 0: + value = 0 + if value == self.value: + return + + self.set_length(value) + self.value = value + self.changed = True + +
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -21,7 +21,7 @@ from pytouhou.game.itemtype import ItemT from pytouhou.game.player import Player from pytouhou.game.orb import Orb from pytouhou.game.effect import Effect -from pytouhou.game.text import Text +from pytouhou.game.text import Text, Counter from os.path import join from pytouhou.ui.music import InfiniteWaveSource @@ -139,8 +139,8 @@ class EoSDInterface(object): self.labels = { 'highscore': Text((500, 58), ascii_wrapper, front, text='0'), 'score': Text((500, 82), ascii_wrapper, front, text='0'), - 'player': Text((500, 122), ascii_wrapper, front, text='TODO'), - 'bombs': Text((500, 146), ascii_wrapper, front, text='TODO'), + 'player': Counter((500, 122), front, front, script=16, value=0), + 'bombs': Counter((500, 146), front, front, script=17, value=0), 'power': Text((500, 186), ascii_wrapper, front, text='0'), 'graze': Text((500, 206), ascii_wrapper, front, text='0'), 'points': Text((500, 226), ascii_wrapper, front, text='0'), @@ -161,6 +161,8 @@ class EoSDInterface(object): self.labels['power'].set_text('%d' % player_state.power) self.labels['graze'].set_text('%d' % player_state.graze) self.labels['points'].set_text('%d' % player_state.points) + self.labels['player'].set_value(player_state.lives) + self.labels['bombs'].set_value(player_state.bombs)
--- a/pytouhou/ui/gamerunner.py +++ b/pytouhou/ui/gamerunner.py @@ -178,16 +178,17 @@ class GameRunner(pyglet.window.Window, G glViewport(0, 0, self.width, self.height) items = [item for item in interface.items if item.anmrunner and item.anmrunner.running] - labels = interface.labels + labels = interface.labels.values() + if items: - # Force rendering of labels + # Redraw all the interface self.render_elements(items) - self.render_elements(chain(*(label.objects() - for label in labels.itervalues()))) else: - self.render_elements(chain(*(label.objects() - for label in labels.itervalues() - if label.changed))) - for label in interface.labels.itervalues(): + # Redraw only changed labels + labels = [label for label in labels if label.changed] + + self.render_elements(labels) + self.render_elements(chain(*(label.objects() for label in labels))) + for label in labels: label.changed = False