Mercurial > touhou
changeset 120:4300a832f033
Small refactoring and massive performance improvement
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 08 Sep 2011 12:46:05 +0200 |
parents | fad7b44cebf2 |
children | 1bc0ad774ed4 |
files | data/ST/make_stage.py pytouhou/game/background.py pytouhou/game/bullet.py pytouhou/game/enemy.py pytouhou/game/sprite.py pytouhou/opengl/gamerenderer.py pytouhou/opengl/sprite.py pytouhou/vm/anmrunner.py |
diffstat | 8 files changed, 55 insertions(+), 53 deletions(-) [+] |
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--- a/data/ST/make_stage.py +++ b/data/ST/make_stage.py @@ -65,10 +65,9 @@ anm_wrapper = AnmWrapper([Animations.rea for model in models: vertices = [] for script_index, ox2, oy2, oz2, width_override, height_override in model.quads: - sprite = Sprite() + sprite = Sprite(width_override, height_override) anmrunner = ANMRunner(anm_wrapper, script_index, sprite) anmrunner.run_frame() - sprite.update() key, (vertices2, uvs2, colors2) = get_sprite_rendering_data(sprite) vertices.extend((x + ox2, y + oy2, z + oz2) for x, y, z in vertices2) xmin, ymin, zmin = min(x for x, y, z in vertices), min(y for x, y, z in vertices), min(z for x, y, z in vertices)
--- a/pytouhou/game/background.py +++ b/pytouhou/game/background.py @@ -51,10 +51,9 @@ class Background(object): for obj in self.stage.models: quads = [] for script_index, ox, oy, oz, width_override, height_override in obj.quads: - sprite = Sprite() + sprite = Sprite(width_override, height_override) anm_runner = ANMRunner(self.anm_wrapper, script_index, sprite) anm_runner.run_frame() - sprite.update(width_override, height_override) quads.append((ox, oy, oz, width_override, height_override, sprite)) self.anm_runners.append(anm_runner) self.models.append(quads) @@ -83,10 +82,6 @@ class Background(object): if not anm_runner.run_frame(): self.anm_runners.remove(anm_runner) - for model in self.models: - for ox, oy, oz, width_override, height_override, sprite in model: - sprite.update(width_override, height_override) - self.position2_interpolator.update(frame) self.fog_interpolator.update(frame) self.position_interpolator.update(frame)
--- a/pytouhou/game/bullet.py +++ b/pytouhou/game/bullet.py @@ -116,8 +116,13 @@ class Bullet(object): self._launched = True self.set_anim() - self._anmrunner.run_frame() - self._sprite.update(angle_base=self.angle) + sprite = self._sprite + + if self._anmrunner is not None and not self._anmrunner.run_frame(): + self._anmrunner = None + if sprite.automatic_orientation and sprite.angle != self.angle: + sprite.angle = self.angle + sprite._changed = True #TODO: flags x, y = self.x, self.y
--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -240,8 +240,8 @@ class Enemy(object): if self._sprite._removed: self._sprite = None else: - self._sprite.update(angle_base=self.angle, - force_rotation=self.automatic_orientation) + self._sprite.update_orientation(self.angle, + self.automatic_orientation) if self.bullet_launch_interval != 0:
--- a/pytouhou/game/sprite.py +++ b/pytouhou/game/sprite.py @@ -17,13 +17,20 @@ from pytouhou.utils.interpolator import class Sprite(object): - def __init__(self): + __slots__ = ('anm', '_removed', '_changed', 'width_override', 'height_override', + 'angle', 'force_rotation', 'scale_interpolator', 'fade_interpolator', + 'offset_interpolator', 'automatic_orientation', 'blendfunc', + 'texcoords', 'dest_offset', 'allow_dest_offset', 'texoffsets', + 'mirrored', 'rescale', 'scale_speed', 'rotations_3d', + 'rotations_speed_3d', 'corner_relative_placement', 'frame', + 'color', 'alpha', '_rendering_data') + def __init__(self, width_override=0, height_override=0): self.anm = None self._removed = False self._changed = False - self.width_override = 0 - self.height_override = 0 + self.width_override = width_override + self.height_override = height_override self.angle = 0 self.force_rotation = False @@ -73,32 +80,9 @@ class Sprite(object): self.offset_interpolator.set_interpolation_end(self.frame + duration - 1, (x, y, z)) - def update(self, override_width=0, override_height=0, angle_base=0., force_rotation=False): - if (override_width != self.width_override - or override_height != self.height_override - or self.angle != angle_base - or self.force_rotation != force_rotation - or self.scale_interpolator - or self.fade_interpolator - or self.offset_interpolator): - - self._changed = True - self.width_override = override_width - self.height_override = override_height + def update_orientation(self, angle_base=0., force_rotation=False): + if (self.angle != angle_base or self.force_rotation != force_rotation): self.angle = angle_base self.force_rotation = force_rotation - - if self.rotations_speed_3d != (0., 0., 0.): - ax, ay, az = self.rotations_3d - sax, say, saz = self.rotations_speed_3d - self.rotations_3d = ax + sax, ay + say, az + saz self._changed = True - if self.scale_speed != (0., 0.): - rx, ry = self.rescale - rsx, rsy = self.scale_speed - self.rescale = rx + rsx, ry + rsy - self._changed = True - - self.frame += 1 -
--- a/pytouhou/opengl/gamerenderer.py +++ b/pytouhou/opengl/gamerenderer.py @@ -63,7 +63,6 @@ class GameRenderer(pyglet.window.Window) glViewport(0, 0, width, height) - def update(self, dt): if self.background: self.background.update(self.game.game_state.frame)
--- a/pytouhou/opengl/sprite.py +++ b/pytouhou/opengl/sprite.py @@ -22,18 +22,6 @@ def get_sprite_rendering_data(sprite): if not sprite._changed: return sprite._rendering_data - if sprite.fade_interpolator: - sprite.fade_interpolator.update(sprite.frame) - sprite.alpha = int(sprite.fade_interpolator.values[0]) - - if sprite.scale_interpolator: - sprite.scale_interpolator.update(sprite.frame) - sprite.rescale = sprite.scale_interpolator.values - - if sprite.offset_interpolator: - sprite.offset_interpolator.update(sprite.frame) - sprite.dest_offset = sprite.offset_interpolator.values - vertmat = Matrix([[-.5, .5, .5, -.5], [-.5, -.5, .5, .5], [ .0, .0, .0, .0],
--- a/pytouhou/vm/anmrunner.py +++ b/pytouhou/vm/anmrunner.py @@ -64,6 +64,38 @@ class ANMRunner(object): callback(self, *args) self._sprite._changed = True self.frame += 1 + + # Update sprite + sprite = self._sprite + sprite.frame += 1 + + if sprite.rotations_speed_3d != (0., 0., 0.): + ax, ay, az = sprite.rotations_3d + sax, say, saz = sprite.rotations_speed_3d + sprite.rotations_3d = ax + sax, ay + say, az + saz + sprite._changed = True + + if sprite.scale_speed != (0., 0.): + rx, ry = sprite.rescale + rsx, rsy = sprite.scale_speed + sprite.rescale = rx + rsx, ry + rsy + sprite._changed = True + + if sprite.fade_interpolator: + sprite.fade_interpolator.update(sprite.frame) + sprite.alpha = int(sprite.fade_interpolator.values[0]) + sprite._changed = True + + if sprite.scale_interpolator: + sprite.scale_interpolator.update(sprite.frame) + sprite.rescale = sprite.scale_interpolator.values + sprite._changed = True + + if sprite.offset_interpolator: + sprite.offset_interpolator.update(sprite.frame) + sprite.dest_offset = sprite.offset_interpolator.values + sprite._changed = True + return self._running