Mercurial > touhou
changeset 212:78e9957ad344
Hopefully fix enemy-player collision
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sat, 26 Nov 2011 20:39:04 +0100 |
parents | a765ef90c2b0 |
children | 9bdf116bb2a5 |
files | pytouhou/game/enemy.py |
diffstat | 1 files changed, 3 insertions(+), 5 deletions(-) [+] |
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--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -251,11 +251,10 @@ class Enemy(object): self.drop_particles(1, 1) # Check for enemy-player collisions + ex1, ex2 = ex - ehalf_size_x * 2. / 3., ex + ehalf_size_x * 2. / 3. + ey1, ey2 = ey - ehalf_size_y * 2. / 3., ey + ehalf_size_y * 2. / 3. if self.collidable: for player in self._game.players: - if not player.state.touchable: - continue - px, py = player.x, player.y phalf_size = player.hitbox_half_size px1, px2 = px - phalf_size, px + phalf_size @@ -265,8 +264,7 @@ class Enemy(object): if not (ex2 < px1 or ex1 > px2 or ey2 < py1 or ey1 > py2): if not self.boss: damages += 10 - if player.state.invulnerable_time == 0: #TODO - player.collide() + player.collide() # Adjust damages damages = min(70, damages)