Mercurial > touhou
changeset 92:85f3b8ba3f24
Minor refactoring and optimizations. Drop stageviewer.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sun, 04 Sep 2011 17:33:40 +0200 |
parents | f7525fa66bb0 |
children | d167280a82fc |
files | eclviewer.py pytouhou/game/background.py pytouhou/game/sprite.py stageviewer.py |
diffstat | 4 files changed, 28 insertions(+), 160 deletions(-) [+] |
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line diff
--- a/eclviewer.py +++ b/eclviewer.py @@ -154,8 +154,10 @@ def main(path, stage_num): glTranslatef(-x, -y, -z) glEnable(GL_DEPTH_TEST) - for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in background.objects_by_texture.items(): - glBlendFunc(GL_SRC_ALPHA, {0: GL_ONE_MINUS_SRC_ALPHA, 1: GL_ONE}[blendfunc]) + objects_by_texture = {} + background.get_objects_by_texture(objects_by_texture) + for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in objects_by_texture.items(): + glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc]) glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) glVertexPointer(3, GL_FLOAT, 0, vertices) glTexCoordPointer(2, GL_FLOAT, 0, uvs) @@ -175,12 +177,15 @@ def main(path, stage_num): 192., 224., 0., 0., -1., 0.) glDisable(GL_FOG) - for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in enemy_manager.objects_by_texture.items(): - glBlendFunc(GL_SRC_ALPHA, {0: GL_ONE_MINUS_SRC_ALPHA, 1: GL_ONE}[blendfunc]) + objects_by_texture = {} + enemy_manager.get_objects_by_texture(objects_by_texture) + for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in objects_by_texture.items(): + nb_vertices = len(vertices) + glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc]) glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) - glVertexPointer(3, GL_FLOAT, 0, vertices) - glTexCoordPointer(2, GL_FLOAT, 0, uvs) - glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors) + glVertexPointer(3, GL_FLOAT, 0, struct.pack(str(3 * nb_vertices) + 'f', *chain(*vertices))) + glTexCoordPointer(2, GL_FLOAT, 0, struct.pack(str(2 * nb_vertices) + 'f', *chain(*uvs))) + glColorPointer(4, GL_UNSIGNED_BYTE, 0, struct.pack(str(4 * nb_vertices) + 'B', *chain(*colors))) glDrawArrays(GL_QUADS, 0, nb_vertices) glEnable(GL_FOG)
--- a/pytouhou/game/background.py +++ b/pytouhou/game/background.py @@ -85,6 +85,10 @@ class Background(object): self.objects.append(faces) + def get_objects_by_texture(self, objects_by_texture): + objects_by_texture.update(self.objects_by_texture) + + def update(self, frame): if not self.objects_by_texture: vertices, uvs, colors = self.object_instances_to_vertices_uvs_colors()
--- a/pytouhou/game/sprite.py +++ b/pytouhou/game/sprite.py @@ -160,19 +160,19 @@ class Sprite(object): def update(self, override_width=0, override_height=0, angle_base=0., force_rotation=False): - self._changed = (self._changed - or override_width != self.width_override - or override_height != self.height_override - or self.angle != angle_base - or self.force_rotation != force_rotation - or self.scale_interpolator - or self.fade_interpolator - or self.offset_interpolator) + if (override_width != self.width_override + or override_height != self.height_override + or self.angle != angle_base + or self.force_rotation != force_rotation + or self.scale_interpolator + or self.fade_interpolator + or self.offset_interpolator): - self.width_override = override_width - self.height_override = override_height - self.angle = angle_base - self.force_rotation = force_rotation + self._changed = True + self.width_override = override_width + self.height_override = override_height + self.angle = angle_base + self.force_rotation = force_rotation if self.rotations_speed_3d != (0., 0., 0.) or self.scale_speed != (0., 0.): ax, ay, az = self.rotations_3d
deleted file mode 100644 --- a/stageviewer.py +++ /dev/null @@ -1,141 +0,0 @@ -#!/usr/bin/env python -# -*- encoding: utf-8 -*- -## -## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> -## -## This program is free software; you can redistribute it and/or modify -## it under the terms of the GNU General Public License as published -## by the Free Software Foundation; version 3 only. -## -## This program is distributed in the hope that it will be useful, -## but WITHOUT ANY WARRANTY; without even the implied warranty of -## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -## GNU General Public License for more details. -## - -import sys -import os - -import struct -from math import degrees, radians -from io import BytesIO -from itertools import chain - -import pygame - -from pytouhou.formats.pbg3 import PBG3 -from pytouhou.formats.std import Stage -from pytouhou.formats.anm0 import Animations -from pytouhou.game.sprite import AnmWrapper -from pytouhou.game.background import Background -from pytouhou.opengl.texture import TextureManager - -import OpenGL -OpenGL.FORWARD_COMPATIBLE_ONLY = True -from OpenGL.GL import * -from OpenGL.GLU import * - - -from reflexions.helpers import get_logger - -logger = get_logger(__name__) - - -def main(path, stage_num): - # Initialize pygame - pygame.init() - window = pygame.display.set_mode((384, 448), pygame.OPENGL | pygame.DOUBLEBUF) - - # Initialize OpenGL - glMatrixMode(GL_PROJECTION) - glLoadIdentity() - gluPerspective(30, float(window.get_width())/window.get_height(), 101010101./2010101., 101010101./10101.) - - glEnable(GL_DEPTH_TEST) - glEnable(GL_BLEND) - glEnable(GL_TEXTURE_2D) - glEnable(GL_FOG) - glHint(GL_FOG_HINT, GL_NICEST) - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) - glEnableClientState(GL_COLOR_ARRAY) - glEnableClientState(GL_VERTEX_ARRAY) - glEnableClientState(GL_TEXTURE_COORD_ARRAY) - - # Load data - with open(path, 'rb') as file: - archive = PBG3.read(file) - texture_manager = TextureManager(archive) - - stage = Stage.read(BytesIO(archive.extract('stage%d.std' % stage_num)), stage_num) - background_anim = Animations.read(BytesIO(archive.extract('stg%dbg.anm' % stage_num))) - background = Background(stage, AnmWrapper((background_anim,))) - - print(background.stage.name) - - frame = 0 - - # Main loop - clock = pygame.time.Clock() - while True: - # Check events - for event in pygame.event.get(): - if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key in (pygame.K_ESCAPE, pygame.K_q)): - sys.exit(0) - elif event.type == pygame.KEYDOWN: - if event.key == pygame.K_RETURN and event.mod & pygame.KMOD_ALT: - pygame.display.toggle_fullscreen() - - # Update game - background.update(frame) - - # Draw everything - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) - - fog_b, fog_g, fog_r, _, fog_start, fog_end = background.fog_interpolator.values - x, y, z = background.position_interpolator.values - dx, dy, dz = background.position2_interpolator.values - - glFogi(GL_FOG_MODE, GL_LINEAR) - glFogf(GL_FOG_START, fog_start) - glFogf(GL_FOG_END, fog_end) - glFogfv(GL_FOG_COLOR, (fog_r / 255., fog_g / 255., fog_b / 255., 1.)) - - #TODO - glMatrixMode(GL_MODELVIEW) - glLoadIdentity() - # Some explanations on the magic constants: - # 192. = 384. / 2. = width / 2. - # 224. = 448. / 2. = height / 2. - # 835.979370 = 224./math.tan(math.radians(15)) = (height/2.)/math.tan(math.radians(fov/2)) - # This is so that objects on the (O, x, y) plane use pixel coordinates - gluLookAt(192., 224., - 835.979370 * dz, - 192. + dx, 224. - dy, 0., 0., -1., 0.) - glTranslatef(-x, -y, -z) - - for texture_key, (nb_vertices, vertices, uvs, colors) in background.objects_by_texture.items(): - glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) - glVertexPointer(3, GL_FLOAT, 0, vertices) - glTexCoordPointer(2, GL_FLOAT, 0, uvs) - glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors) - glDrawArrays(GL_QUADS, 0, nb_vertices) - - #TODO: show the game itself - # It is displayed on (0, 0, 0), (0, 448, 0), (388, 448, 0), (388, 0, 0) - # using a camera at (192, 224, -835.979370) looking right behind itself - # Depth test should be disabled when rendering the game - - pygame.display.flip() - clock.tick(120) - frame += 1 - - - -try: - file_path, stage_num = sys.argv[1:] - stage_num = int(stage_num) -except ValueError: - print('Usage: %s std_dat_path stage_num' % sys.argv[0]) -else: - main(file_path, stage_num) -