Mercurial > touhou
changeset 312:8d1768fa4cbb
Fix Remilia's “Red Magic”.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Wed, 14 Mar 2012 19:05:23 +0100 |
parents | 550ec10cccbc |
children | 2ba2462afc70 |
files | pytouhou/game/bullettype.py pytouhou/games/eosd.py pytouhou/vm/eclrunner.py |
diffstat | 3 files changed, 25 insertions(+), 13 deletions(-) [+] |
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--- a/pytouhou/game/bullettype.py +++ b/pytouhou/game/bullettype.py @@ -3,7 +3,9 @@ class BulletType(object): launch_anim2_index, launch_anim4_index, launch_anim8_index, hitbox_size, launch_anim_penalties=(0.5, 0.4, 1./3.), - launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)): + launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0), + type_id=0): + self.type_id = type_id self.anm_wrapper = anm_wrapper self.anim_index = anim_index self.cancel_anim_index = cancel_anim_index
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -35,20 +35,30 @@ class EoSDGame(Game): if not bullet_types: etama3 = resource_loader.get_anm_wrapper(('etama3.anm',)) etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) - bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4), - BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6), - BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4), - BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6), - BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5), - BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4), + bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4, + type_id=0), + BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6, + type_id=1), + BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4, + type_id=2), + BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6, + type_id=3), + BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5, + type_id=4), + BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4, + type_id=5), BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16, - launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0)), + launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), + type_id=6), BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11, - launch_anim_offsets=(1,)*28), + launch_anim_offsets=(1,)*28, + type_id=7), BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9, - launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0)), + launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), + type_id=8), BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32, - launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8))] + launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8), + type_id=9)] if not laser_types: laser_types = [LaserType(etama3, 9),
--- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -1063,7 +1063,7 @@ class ECLRunner(object): bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0] n = 0 for bullet in self._game.bullets: - if bullet._bullet_type.anim_index < 5: + if bullet._bullet_type.type_id < 5: continue n += 1 bullet_attributes[8] = bullet.angle @@ -1074,7 +1074,7 @@ class ECLRunner(object): self._game.new_effect((self._enemy.x, self._enemy.y), 17) self._game.prng.rand_double() #TODO: what is it for? for bullet in self._game.bullets: #TODO Bullet order is WRONG - if bullet._bullet_type.anim_index < 5 and bullet.speed == 0.: + if bullet._bullet_type.type_id < 5 and bullet.speed == 0.: bullet.flags = 16 #TODO: check angle = pi + self._game.prng.rand_double() * 2. * pi bullet.attributes[4:6] = [0.01, angle] #TODO: check