Mercurial > touhou
changeset 343:94fdb6c782c1
Implement sfx for player and enemies.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 04 Jul 2012 23:41:28 +0200 |
parents | 83c9354ff3ef |
children | eab591728abf |
files | pytouhou/game/enemy.py pytouhou/game/game.py pytouhou/game/item.py pytouhou/game/player.py pytouhou/ui/gamerunner.py pytouhou/ui/music.py pytouhou/vm/eclrunner.py |
diffstat | 7 files changed, 76 insertions(+), 2 deletions(-) [+] |
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--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -90,6 +90,26 @@ class Enemy(object): return [anm for anm in self.aux_anm if anm] + def play_sound(self, index): + name = { + 5: 'power0', + 6: 'power1', + 7: 'tan00', + 8: 'tan01', + 9: 'tan02', + 14: 'cat00', + 16: 'lazer00', + 17: 'lazer01', + 18: 'enep01', + 22: 'tan00', #XXX + 24: 'tan02', #XXX + 25: 'kira00', + 26: 'kira01', + 27: 'kira02' + }[index] + self._game.enemy_sfx.play('%s.wav' % name) + + def set_bullet_attributes(self, type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags):
--- a/pytouhou/game/game.py +++ b/pytouhou/game/game.py @@ -328,6 +328,7 @@ class Game(object): elif laser.check_grazing((px, py)): player.state.graze += 1 #TODO player.state.score += 500 #TODO + player.play_sound('graze') self.modify_difficulty(+6) #TODO self.new_particle((px, py), 0, .8, 192) #TODO @@ -351,6 +352,7 @@ class Game(object): bullet.grazed = True player.state.graze += 1 player.state.score += 500 # found experimentally + player.play_sound('graze') self.modify_difficulty(+6) self.new_particle((px, py), 0, .8, 192) #TODO: find the real size and range. #TODO: display a static particle during one frame at
--- a/pytouhou/game/item.py +++ b/pytouhou/game/item.py @@ -80,6 +80,7 @@ class Item(object): score = 0 label = None color = 'white' + player.play_sound('item00') if self._type == 0 or self._type == 2: # power or big power if old_power < 128: @@ -134,6 +135,7 @@ class Item(object): if player_state.lives < 8: player_state.lives += 1 self._game.modify_difficulty(+200) + player.play_sound('extend') elif self._type == 6: # star score = 500
--- a/pytouhou/game/player.py +++ b/pytouhou/game/player.py @@ -97,11 +97,16 @@ class Player(object): self.anmrunner.run_frame() + def play_sound(self, name): + self._game.player_sfx.play('%s.wav' % name) + + def collide(self): if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death self.death_time = self._game.frame self._game.new_effect((self.state.x, self.state.y), 17) self._game.modify_difficulty(-1600) + self.play_sound('pldead00') for i in range(16): self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range. @@ -122,6 +127,9 @@ class Player(object): lasers = self._game.players_lasers nb_bullets_max = self._game.nb_bullets_max + if self.fire_time % 5 == 0: + self.play_sound('plst00') + for shot in sht.shots[power]: origin = self.orbs[shot.orb - 1] if shot.orb else self.state
--- a/pytouhou/ui/gamerunner.py +++ b/pytouhou/ui/gamerunner.py @@ -28,7 +28,7 @@ from pyglet.gl import (glMatrixMode, glL from pytouhou.utils.helpers import get_logger from .gamerenderer import GameRenderer -from .music import MusicPlayer +from .music import MusicPlayer, SFXPlayer logger = get_logger(__name__) @@ -70,6 +70,9 @@ class GameRunner(pyglet.window.Window, G game.music = MusicPlayer(game.resource_loader, bgms) game.music.play(0) + game.player_sfx = SFXPlayer(game.resource_loader) + game.enemy_sfx = SFXPlayer(game.resource_loader) + def start(self, width=None, height=None): width = width or (self.game.interface.width if self.game else 640)
--- a/pytouhou/ui/music.py +++ b/pytouhou/ui/music.py @@ -15,7 +15,7 @@ from os.path import join -from pyglet.media import AudioData, AudioFormat, Player +from pyglet.media import AudioData, AudioFormat, StaticSource, Player from pyglet.media.riff import WaveSource @@ -112,3 +112,37 @@ class MusicPlayer(object): self.player.queue(bgm) self.player.play() + +class SFXPlayer(object): + def __init__(self, loader): + self.loader = loader + self.sounds = {} + + self.player = Player() + self.player.volume = .5 + + #'powerup.wav', 'graze.wav', 'timeout.wav', 'extend.wav', 'kira02.wav', 'kira01.wav', + #'kira00.wav', 'item00.wav', 'damage00.wav', 'nep00.wav', 'enep01.wav', 'lazer01.wav', + #'lazer00.wav', 'cat00.wav', 'gun00.wav', 'select00.wav', 'cancel00.wav', 'ok00.wav', + #'tan02.wav', 'tan01.wav', 'tan00.wav', 'power1.wav', 'power0.wav', 'pldead00.wav', + #'enep00.wav', 'plst00.wav')} + + + def __getitem__(self, name): + if not name in self.sounds: + self.sounds[name] = self.load_sound(name) + return self.sounds[name] + + + def load_sound(self, name): + file = self.loader.get_file(name) + return StaticSource(WaveSource(name, file)) + + def play(self, name): + sound = self[name] + if self.player.playing: + self.player.next() + if sound: + self.player.queue(sound) + self.player.play() +
--- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -830,6 +830,11 @@ class ECLRunner(object): self._enemy.damageable = bool(damageable & 1) + @instruction(106) + def play_sound(self, index): + self._enemy.play_sound(index) + + @instruction(107) def set_death_flags(self, death_flags): self._enemy.death_flags = death_flags