changeset 707:987409d48991

Switch to versioned luminance now that it got released, not hardcoded paths.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 24 Aug 2019 19:30:59 +0200
parents bca515da9047
children 3954801b6299
files Cargo.toml examples/anmrenderer.rs examples/common.rs examples/eclrenderer.rs examples/stdrenderer.rs
diffstat 5 files changed, 7 insertions(+), 10 deletions(-) [+]
line wrap: on
line diff
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -14,9 +14,9 @@ nom = "5"
 encoding_rs = "0.8"
 image = { version = "0.22", default-features = false, features = ["png_codec"] }
 bitflags = "1"
-luminance = { version = "*", path = "../luminance/luminance" }
-luminance-glfw = { version = "*", path = "../luminance/luminance-glfw", default-features = false }
-luminance-derive = { version = "*", path = "../luminance/luminance-derive" }
+luminance = "0.31"
+luminance-glfw = { version = "0.6", default-features = false }
+luminance-derive = "0.1"
 
 [profile.dev]
 panic = "abort"
--- a/examples/anmrenderer.rs
+++ b/examples/anmrenderer.rs
@@ -8,8 +8,7 @@ use luminance::shader::program::{Program
 use luminance::tess::{Mode, TessBuilder};
 use luminance::texture::{Dim2, Flat};
 use luminance_derive::{Semantics, Vertex, UniformInterface};
-use luminance_glfw::event::{Action, Key, WindowEvent};
-use luminance_glfw::surface::{GlfwSurface, Surface, WindowDim, WindowOpt};
+use luminance_glfw::{Action, Key, WindowEvent, GlfwSurface, Surface, WindowDim, WindowOpt};
 use touhou::th06::anm0::Anm0;
 use touhou::th06::anm0_vm::{AnmRunner, Sprite, Vertex as FakeVertex};
 use touhou::util::math::{perspective, setup_camera};
--- a/examples/common.rs
+++ b/examples/common.rs
@@ -1,7 +1,7 @@
 use image::{GenericImageView, DynamicImage};
 use luminance::pixel::{NormRGB8UI, NormRGBA8UI};
 use luminance::texture::{Dim2, Flat, Sampler, Texture, GenMipmaps};
-use luminance_glfw::surface::GlfwSurface;
+use luminance_glfw::GlfwSurface;
 use touhou::th06::anm0::Anm0;
 use std::fs::File;
 use std::io::{BufReader, Read};
--- a/examples/eclrenderer.rs
+++ b/examples/eclrenderer.rs
@@ -8,8 +8,7 @@ use luminance::shader::program::{Program
 use luminance::tess::{Mode, TessBuilder};
 use luminance::texture::{Dim2, Flat};
 use luminance_derive::{Semantics, Vertex, UniformInterface};
-use luminance_glfw::event::{Action, Key, WindowEvent};
-use luminance_glfw::surface::{GlfwSurface, Surface, WindowDim, WindowOpt};
+use luminance_glfw::{Action, Key, WindowEvent, GlfwSurface, Surface, WindowDim, WindowOpt};
 use touhou::th06::anm0::Anm0;
 use touhou::th06::anm0_vm::{Sprite, Vertex as FakeVertex};
 use touhou::th06::ecl::{Ecl, Rank};
--- a/examples/stdrenderer.rs
+++ b/examples/stdrenderer.rs
@@ -8,8 +8,7 @@ use luminance::shader::program::{Program
 use luminance::tess::{Mode, TessBuilder, TessSliceIndex};
 use luminance::texture::{Dim2, Flat};
 use luminance_derive::{Semantics, Vertex, UniformInterface};
-use luminance_glfw::event::{Action, Key, WindowEvent};
-use luminance_glfw::surface::{GlfwSurface, Surface, WindowDim, WindowOpt};
+use luminance_glfw::{Action, Key, WindowEvent, GlfwSurface, Surface, WindowDim, WindowOpt};
 use touhou::th06::anm0::Anm0;
 use touhou::th06::anm0_vm::{AnmRunner, Sprite, Vertex as FakeVertex};
 use touhou::th06::std::{Stage, Position, Box2D};