Mercurial > touhou
changeset 250:cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sun, 22 Jan 2012 11:39:29 +0100 |
parents | 2ef8f4e181e3 |
children | 4b549894ef6b |
files | pytouhou/vm/eclrunner.py |
diffstat | 1 files changed, 5 insertions(+), 5 deletions(-) [+] |
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--- a/pytouhou/vm/eclrunner.py +++ b/pytouhou/vm/eclrunner.py @@ -898,12 +898,12 @@ class ECLRunner(object): else: self._game.new_effect((self._enemy.x, self._enemy.y), 17) for bullet in self._game.bullets: - bullet.speed = 0.0 #TODO - bullet.flags = 32 #TODO - bullet.attributes[4:5] = [0.006, 0.] #TODO + bullet.flags = 16 #TODO + angle = pi + self._game.prng.rand_double() * 2. * pi + bullet.attributes[4:6] = [0.01, angle] #TODO + bullet.attributes[0] = -1 #TODO bullet.update = bullet.update_full #TODO - bullet.angle = pi + self._game.prng.rand_double() * 2. * pi - bullet.delta = (cos(bullet.angle) * bullet.speed, sin(bullet.angle) * bullet.speed) + bullet.set_anim(sprite_idx_offset=15) #TODO: check elif function == 1: # Cirno offset = (self._game.prng.rand_uint16() % arg - arg / 2, self._game.prng.rand_uint16() % arg - arg / 2)