Mercurial > touhou
changeset 197:e1bc8c4cbb1a
Do the right action when collecting an item.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 30 Oct 2011 11:29:08 -0700 |
parents | 1e501e3b6645 |
children | 13918723d1bc |
files | pytouhou/game/enemy.py pytouhou/game/game.py pytouhou/game/item.py pytouhou/game/itemtype.py pytouhou/game/player.py pytouhou/games/eosd.py |
diffstat | 6 files changed, 70 insertions(+), 20 deletions(-) [+] |
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--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -17,7 +17,6 @@ from pytouhou.utils.interpolator import from pytouhou.vm.anmrunner import ANMRunner from pytouhou.game.sprite import Sprite from pytouhou.game.bullet import Bullet -from pytouhou.game.item import Item from math import cos, sin, atan2, pi
--- a/pytouhou/game/game.py +++ b/pytouhou/game/game.py @@ -67,14 +67,14 @@ class Game(object): if _type > 6: return item_type = self.item_types[_type] - item = Item((x, y), item_type, self, end_pos=end_pos) + item = Item((x, y), _type, item_type, self, end_pos=end_pos) self.items.append(item) def change_bullets_into_star_items(self): player = self.players[0] #TODO item_type = self.item_types[6] - self.items.extend(Item((bullet.x, bullet.y), item_type, self, player=player) for bullet in self.bullets) + self.items.extend(Item((bullet.x, bullet.y), 6, item_type, self, player=player) for bullet in self.bullets) self.bullets = [] @@ -248,7 +248,7 @@ class Game(object): if not (bx2 < px1 or bx1 > px2 or by2 < py1 or by1 > py2): - player.collect(item) + item.on_collect(player.state) def cleanup(self):
--- a/pytouhou/game/item.py +++ b/pytouhou/game/item.py @@ -19,10 +19,11 @@ from pytouhou.utils.interpolator import class Item(object): - def __init__(self, start_pos, item_type, game, angle=pi/2, speed=8., player=None, end_pos=None): + def __init__(self, start_pos, _type, item_type, game, angle=pi/2, speed=8., player=None, end_pos=None): self._game = game self._sprite = item_type.sprite self._removed = False + self._type = _type self._item_type = item_type self.hitbox_half_size = item_type.hitbox_size / 2. @@ -50,6 +51,61 @@ class Item(object): self._sprite.angle = angle + def on_collect(self, player_state): + old_power = player_state.power + + if self._type == 0 or self._type == 2: # power or big power + if old_power < 128: + player_state.power_bonus = 0 + score = 10 + player_state.power += (1 if self._type == 0 else 8) + if player_state.power > 128: + player_state.power = 128 + else: + bonus = player_state.power_bonus + (1 if self._type == 0 else 8) + if bonus > 30: + bonus = 30 + if bonus < 9: + score = (bonus + 1) * 10 + elif bonus < 18: + score = (bonus - 8) * 100 + elif bonus < 30: + score = (bonus - 17) * 1000 + elif bonus == 30: + score = 51200 + player_state.power_bonus = bonus + player_state.score += score + + elif self._type == 1: # point + player_state.points += 1 + if player_state.y < 128: #TODO: find the exact poc. + score = 100000 + else: + score = 0 #TODO: find the formula. + player_state.score += score + + elif self._type == 3: # bomb + if player_state.bombs < 8: + player_state.bombs += 1 + + elif self._type == 4: # full power + player_state.score += 1000 + player_state.power = 128 + + elif self._type == 5: # 1up + if player_state.lives < 8: + player_state.lives += 1 + + elif self._type == 6: # star + player_state.score += 500 + + if old_power < 128 and player_state.power >= 128: + #TODO: display “full power”. + self._game.change_bullets_into_star_items() + + self._removed = True + + def update(self): dx, dy = self.delta
--- a/pytouhou/game/itemtype.py +++ b/pytouhou/game/itemtype.py @@ -1,11 +1,10 @@ from pytouhou.game.sprite import Sprite class ItemType(object): - def __init__(self, anm_wrapper, sprite_index, indicator_sprite_index, hitbox_size, score=0): + def __init__(self, anm_wrapper, sprite_index, indicator_sprite_index, hitbox_size=38.): self.anm_wrapper = anm_wrapper self.sprite = Sprite() self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(sprite_index) self.indicator_sprite = Sprite() self.indicator_sprite.anm, self.indicator_sprite.texcoords = anm_wrapper.get_sprite(indicator_sprite_index) self.hitbox_size = hitbox_size - self.score = score
--- a/pytouhou/game/player.py +++ b/pytouhou/game/player.py @@ -41,6 +41,8 @@ class PlayerState(object): self.invulnerable_time = 240 self.touchable = True + self.power_bonus = 0 # Never goes over 30. + class Player(object): def __init__(self, state, game, anm_wrapper, speed=4., hitbox_size=2.5, graze_hitbox_size=42.): @@ -95,12 +97,6 @@ class Player(object): self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range. - def collect(self, item): - #TODO - self.state.score += item._item_type.score - item._removed = True - - def update(self, keystate): if self.death_time == 0 or self._game.frame - self.death_time > 60: try:
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -37,13 +37,13 @@ class EoSDGame(Game): BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9), BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32)] #TODO: hitbox - item_types = [ItemType(etama3, 0, 7, hitbox_size=42, score=10), #Power - ItemType(etama3, 1, 8, hitbox_size=42, score=100000), #Point, TODO: changes for hard, lunatic and poc - ItemType(etama3, 2, 9, hitbox_size=42, score=10), #Big power - ItemType(etama3, 3, 10, hitbox_size=42), #Bomb - ItemType(etama3, 4, 11, hitbox_size=42, score=1000), #Full power - ItemType(etama3, 5, 12, hitbox_size=42), #1up - ItemType(etama3, 6, 13, hitbox_size=42, score=500)] #Star + item_types = [ItemType(etama3, 0, 7), #Power + ItemType(etama3, 1, 8), #Point + ItemType(etama3, 2, 9), #Big power + ItemType(etama3, 3, 10), #Bomb + ItemType(etama3, 4, 11), #Full power + ItemType(etama3, 5, 12), #1up + ItemType(etama3, 6, 13)] #Star eosd_characters = [ReimuA, ReimuB, MarisaA, MarisaB] players = []