log

age author description
2019-08-02 Emmanuel Gil Peyrot Add an anmrenderer binary.
2019-07-07 Emmanuel Gil Peyrot Move interpolators in another module.
2019-07-07 Emmanuel Gil Peyrot Implement and use interpolators.
2019-07-04 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
2019-07-04 Emmanuel Gil Peyrot Implement AnmRunner.
2019-07-03 Emmanuel Gil Peyrot Add anm0 support.
2019-07-03 Emmanuel Gil Peyrot Hello Rust!
2017-05-14 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
2016-04-14 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
2015-07-09 Emmanuel Gil Peyrot Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
2015-05-23 Emmanuel Gil Peyrot package_data doesn’t work with no package specified, add the pytouhou package back.
2015-05-20 Emmanuel Gil Peyrot Remove the music.py script, which was broken since the move to SDL2… long ago.
2015-05-05 Emmanuel Gil Peyrot Move Particle to its own module, to not pollute pytouhou.game.effect.
2015-05-05 Emmanuel Gil Peyrot Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
2015-05-05 Emmanuel Gil Peyrot Use the current revision as the version number.
2015-04-19 Emmanuel Gil Peyrot Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
2015-03-05 Emmanuel Gil Peyrot Use a specific vbo/vao pair for text rendering.
2015-04-09 Emmanuel Gil Peyrot Fix (again…) the OSX and Win32 build.
2015-04-08 Emmanuel Gil Peyrot Cast things closer to their usage, in Item.
2015-04-08 Emmanuel Gil Peyrot Simplify the invert code in Animation.
2015-04-08 Emmanuel Gil Peyrot Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
2015-04-08 Emmanuel Gil Peyrot Reduce the precision of Sprite’s variables.
2015-04-02 Emmanuel Gil Peyrot Fix OSX and Windows build, by renaming a forgotten variable.
2015-04-01 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
2015-03-31 Emmanuel Gil Peyrot Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
2015-03-30 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
2015-03-28 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
2015-03-28 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
2015-03-28 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
2015-03-28 Emmanuel Gil Peyrot Delay power assignment to players until the game is started.
2015-03-28 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
2015-03-26 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
2014-12-21 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
2014-12-21 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
2014-12-21 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
2014-11-26 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
2014-11-26 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
2014-11-26 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-11-11 Thibaut Girka Mention Python 3 in the README…
2014-11-11 Thibaut Girka Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
2014-11-04 Emmanuel Gil Peyrot Display the traceback on module load error.
2014-10-25 Emmanuel Gil Peyrot Don’t crash when a sound file isn’t present in the resources.
2014-10-25 Emmanuel Gil Peyrot Make sample data build again.
2014-10-25 Emmanuel Gil Peyrot Add a sample character.
2014-10-25 Emmanuel Gil Peyrot Add a sample Python ECL.
2014-10-25 Emmanuel Gil Peyrot Add a sample game.
2014-10-25 Emmanuel Gil Peyrot Don’t hardcode the available games and interfaces, and relocation them.
2014-10-25 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-10-19 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
2014-10-18 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
2014-10-16 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
2014-04-23 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
2014-10-15 Emmanuel Gil Peyrot Make the SDLError exception class automatically call SDL_GetError().
2014-09-30 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
2014-10-10 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
2014-10-08 Emmanuel Gil Peyrot Prevent a traceback when we call Window.run without a runner set.
2014-10-08 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
2014-10-08 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
2014-10-08 Emmanuel Gil Peyrot Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
2014-10-05 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
2014-10-05 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
2014-09-07 Emmanuel Gil Peyrot Fix a compilation issue on Cython 0.20.
2014-09-04 Emmanuel Gil Peyrot Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
2014-08-17 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
2014-08-04 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
2014-08-06 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
2014-08-12 Emmanuel Gil Peyrot Allow setup.py to be called without arguments.
2014-07-26 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
2014-07-26 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
2014-07-25 Emmanuel Gil Peyrot Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
2014-07-09 Emmanuel Gil Peyrot Include the Glade file in the main package on install.
2014-07-10 Emmanuel Gil Peyrot Give point items a score even when collected bellow the Point of Collection.
2014-07-10 Emmanuel Gil Peyrot Don’t traceback when GTK+ isn’t available.
2014-07-09 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
2014-07-01 Emmanuel Gil Peyrot Add a GTK+ main menu, mimicking the original EoSD one.
2014-07-01 Emmanuel Gil Peyrot Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
2014-06-30 Emmanuel Gil Peyrot Move all logging logic to the root logger, we don’t need specific handlers anymore.
2014-06-18 Emmanuel Gil Peyrot Move CLI options to their own module.
2014-06-12 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
2014-06-12 Emmanuel Gil Peyrot Fix Windows build, the shaders package was skipped.
2014-06-05 Emmanuel Gil Peyrot Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
2014-06-05 Emmanuel Gil Peyrot Use logging for errors in the pytouhou script.
2014-05-30 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
2014-05-30 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
2013-12-12 Emmanuel Gil Peyrot Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
2014-05-30 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
2014-04-19 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
2014-05-30 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-27 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
2014-05-27 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
2014-05-25 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
2013-11-08 Emmanuel Gil Peyrot Add a very simple sample interface.
2014-05-21 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
2013-11-08 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
2014-05-21 Emmanuel Gil Peyrot Rename the eosd script into pytouhou, and remove the obsolete pcb one.
2014-05-15 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
2014-05-15 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
2014-05-10 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
2014-05-11 Emmanuel Gil Peyrot Add a hack to prevent `setup.py clean` from compiling Cython files.
2014-05-06 Emmanuel Gil Peyrot Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
2014-05-10 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
2014-05-06 Emmanuel Gil Peyrot Fix text sometimes being drawn with a wrong blend func.
2014-04-24 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
2014-04-19 Emmanuel Gil Peyrot Fix a segfault happening at exit time on Windows.
2014-04-05 Emmanuel Gil Peyrot Make archives return files by default, instead of bytes.
2014-04-05 Emmanuel Gil Peyrot Don’t stop music loading if the pos file isn’t found.
2014-04-05 Emmanuel Gil Peyrot Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
2014-02-10 Emmanuel Gil Peyrot Optimise Clock a bit more.
2013-12-19 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
2013-12-18 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
2014-03-27 Emmanuel Gil Peyrot Replace the --no-music option with --no-sound, disabling sound rendering altogether.
2014-03-23 Emmanuel Gil Peyrot Always verify chunks are not None before using them, fix crash when audio is disabled.
2013-12-18 Emmanuel Gil Peyrot Inherit music players from a base class.
2013-12-18 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
2013-12-18 Emmanuel Gil Peyrot Store data in C arrays in Sprite, and add an interface to access them as tuples.
2013-12-18 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
2013-12-18 Emmanuel Gil Peyrot Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.