Mon, 30 Jun 2014 20:37:52 +0200 |
Emmanuel Gil Peyrot |
Move all logging logic to the root logger, we don’t need specific handlers anymore.
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Wed, 18 Jun 2014 22:39:11 +0200 |
Emmanuel Gil Peyrot |
Move CLI options to their own module.
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Thu, 12 Jun 2014 18:41:01 +0200 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
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Thu, 12 Jun 2014 18:40:21 +0200 |
Emmanuel Gil Peyrot |
Fix Windows build, the shaders package was skipped.
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Thu, 05 Jun 2014 18:48:24 +0200 |
Emmanuel Gil Peyrot |
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
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Thu, 05 Jun 2014 18:47:31 +0200 |
Emmanuel Gil Peyrot |
Use logging for errors in the pytouhou script.
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Fri, 30 May 2014 16:51:38 +0200 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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