Mercurial > touhou
log
| age | author | description |
|---|---|---|
| Mon, 16 Sep 2013 18:42:04 +0200 | Emmanuel Gil Peyrot | Make Laser and Orb extension types, and use that where possible. |
| Mon, 16 Sep 2013 18:41:51 +0200 | Emmanuel Gil Peyrot | Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types. |
| Sat, 14 Sep 2013 01:05:42 +0200 | Emmanuel Gil Peyrot | Move SDL context-manager and Window creation outside of main. |
| Thu, 12 Sep 2013 15:47:08 +0200 | Emmanuel Gil Peyrot | Add “except *” to cdef void functions, and type some more. |
| Thu, 12 Sep 2013 14:43:38 +0200 | Thibaut Girka | Fix lasers sprite handling |
| Thu, 12 Sep 2013 11:59:24 +0200 | Emmanuel Gil Peyrot | Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy. |
| Wed, 11 Sep 2013 16:03:55 +0200 | Emmanuel Gil Peyrot | Move continues to PlayerState, and make sure they aren’t reinitialized before each stage. |
