log

age author description
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Mon, 16 Sep 2013 18:41:51 +0200 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
Sat, 14 Sep 2013 01:05:42 +0200 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Thu, 12 Sep 2013 14:43:38 +0200 Thibaut Girka Fix lasers sprite handling
Thu, 12 Sep 2013 11:59:24 +0200 Emmanuel Gil Peyrot Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Wed, 11 Sep 2013 15:55:19 +0200 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.