Fri, 01 Nov 2013 14:45:53 +0100 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
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Fri, 01 Nov 2013 14:45:53 +0100 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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Wed, 23 Oct 2013 18:24:17 +0200 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
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Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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Wed, 23 Oct 2013 18:24:08 +0200 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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Wed, 23 Oct 2013 18:24:07 +0200 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
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Fri, 08 Nov 2013 13:40:53 +0100 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
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Fri, 08 Nov 2013 13:24:37 +0100 |
Thibaut Girka |
Fix boss mode
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Mon, 14 Oct 2013 12:45:21 +0200 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
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Mon, 14 Oct 2013 12:20:55 +0200 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
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Mon, 14 Oct 2013 12:20:39 +0200 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
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Mon, 14 Oct 2013 12:12:52 +0200 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
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Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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Sat, 05 Oct 2013 22:00:53 +0200 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
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Sat, 21 Sep 2013 20:26:39 +0200 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
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