Mercurial > touhou
log
age | author | description |
---|---|---|
Wed, 18 Dec 2013 18:15:45 +0100 | Emmanuel Gil Peyrot | Store data in C arrays in Sprite, and add an interface to access them as tuples. |
Wed, 18 Dec 2013 18:15:45 +0100 | Emmanuel Gil Peyrot | Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change. |
Wed, 18 Dec 2013 18:15:40 +0100 | Emmanuel Gil Peyrot | Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation. |
Wed, 18 Dec 2013 17:53:29 +0100 | Emmanuel Gil Peyrot | Make matrix a struct. |