log

age author description
2011-10-23 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
2011-10-23 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
2011-10-22 Emmanuel Gil Peyrot Add grazing check.
2011-10-21 Emmanuel Gil Peyrot Don’t collect the items you drop while dying…
2011-10-21 Thibaut Girka Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
2011-10-21 Emmanuel Gil Peyrot Move effects where they should be.
2011-10-21 Emmanuel Gil Peyrot Implement player death.
2011-10-20 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
2011-10-20 Emmanuel Gil Peyrot Implement move anm instructions.
2011-10-18 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
2011-10-18 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
2011-10-18 Emmanuel Gil Peyrot Fix default death animation.
2011-10-18 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
2011-10-18 Emmanuel Gil Peyrot Implement item dropping by enemies.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets in Bullet.
2011-10-16 Emmanuel Gil Peyrot Add character choosing in CLI.
2011-10-11 Thibaut Girka Add bullet cancel anim support
2011-10-11 Thibaut Girka Clean up bullets when starting a spellcard
2011-10-10 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
2011-10-10 Thibaut Girka Minor cleanup
2011-10-10 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
2011-10-10 Thibaut Girka Rename a few functions, move a few things around...
2011-10-09 Emmanuel Gil Peyrot Implement two new instructions.
2011-10-09 Emmanuel Gil Peyrot Implement enemy killing.
2011-10-09 Emmanuel Gil Peyrot Add falling items.
2011-10-09 Emmanuel Gil Peyrot Add collisions with enemies and items.
2011-10-04 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
2011-10-04 Thibaut Girka Introduce items, implement ECL instruction 83
2011-10-04 Thibaut Girka Fix bullet flags 16 and 32 handling
2011-10-04 Thibaut Girka Work around a bug in nouveau
2011-10-04 Thibaut Girka Fix a crash with ECL instruction 25
2011-10-03 Thibaut Girka Evil workaround to pyglet's X11 backend
2011-10-03 Thibaut Girka Fix bullet orientation in some cases (Meiling's last spellcard)
2011-09-30 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
2011-09-25 Thibaut Girka Add max bullets limit
2011-09-25 Thibaut Girka Simple collision detection
2011-09-25 Thibaut Girka Fix draw order to match EoSD's
2011-09-25 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
2011-09-25 Thibaut Girka Add EoSD's hitboxes
2011-09-25 Thibaut Girka Fix player hitboxes
2011-09-23 Emmanuel Gil Peyrot Add CLI rank choosing.
2011-09-23 Emmanuel Gil Peyrot Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
2011-09-23 Emmanuel Gil Peyrot Implement instruction 74.
2011-09-16 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
2011-09-11 Emmanuel Gil Peyrot Add reading support for the MSG format.
2011-09-11 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
2011-09-11 Thibaut Girka Use Cython, improve performances!
2011-09-10 Thibaut Girka Introduce characters!
2011-09-10 Thibaut Girka Fix potential crash
2011-09-10 Thibaut Girka Fix Cirno's freezing bullets
2011-09-10 Thibaut Girka Fix bullets
2011-09-10 Thibaut Girka Fix a rendering bug
2011-09-10 Thibaut Girka Small refactoring and massive performance improvements
2011-09-10 Thibaut Girka Fix a few things with special bullet flags
2011-09-10 Thibaut Girka Various optimizations
2011-09-09 Thibaut Girka Add support for launch animations! (Warning: slow :()
2011-09-09 Thibaut Girka More impressive data, use a wider range of things, and document things!
2011-09-08 Thibaut Girka Small refactoring and massive performance improvement
2011-09-07 Thibaut Girka Switch from pygame + PyOpenGL to pyglet