Mon, 30 Mar 2015 21:00:29 +0200 |
Emmanuel Gil Peyrot |
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
|
Sun, 29 Mar 2015 00:08:20 +0100 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
|
Sat, 28 Mar 2015 23:21:15 +0100 |
Emmanuel Gil Peyrot |
Remove every case where an exception could be silently eaten by a cdef function.
|
Sat, 28 Mar 2015 21:40:51 +0100 |
Emmanuel Gil Peyrot |
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
|
Sat, 28 Mar 2015 21:02:05 +0100 |
Emmanuel Gil Peyrot |
Delay power assignment to players until the game is started.
|
Sat, 28 Mar 2015 19:58:50 +0100 |
Emmanuel Gil Peyrot |
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
|
Thu, 26 Mar 2015 20:20:37 +0100 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
|
Sun, 21 Dec 2014 19:15:59 +0100 |
Emmanuel Gil Peyrot |
Add back a GL_QUADS path for legacy applications.
|
Sun, 21 Dec 2014 18:52:18 +0100 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
|
Sun, 21 Dec 2014 18:10:23 +0100 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
|
Wed, 26 Nov 2014 14:00:17 +0100 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
|
Wed, 26 Nov 2014 13:37:07 +0100 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
|
Wed, 26 Nov 2014 13:36:38 +0100 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
|
Tue, 11 Nov 2014 17:06:50 +0100 |
Thibaut Girka |
Mention Python 3 in the README…
|
Tue, 11 Nov 2014 15:46:31 +0100 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
|
Tue, 04 Nov 2014 16:44:59 +0100 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
|
Sat, 25 Oct 2014 20:02:56 +0200 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
|
Sat, 25 Oct 2014 18:57:10 +0200 |
Emmanuel Gil Peyrot |
Make sample data build again.
|
Sat, 25 Oct 2014 18:52:56 +0200 |
Emmanuel Gil Peyrot |
Add a sample character.
|
Sat, 25 Oct 2014 18:52:21 +0200 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
|
Sat, 25 Oct 2014 18:52:17 +0200 |
Emmanuel Gil Peyrot |
Add a sample game.
|
Sat, 25 Oct 2014 18:52:16 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
|
Sat, 25 Oct 2014 18:49:41 +0200 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
|
Sun, 19 Oct 2014 17:22:26 +0200 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
|
Sat, 18 Oct 2014 18:04:43 +0200 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
|
Thu, 16 Oct 2014 21:40:54 +0200 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
|
Wed, 23 Apr 2014 19:19:32 +0200 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
|
Wed, 15 Oct 2014 13:17:07 +0200 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
|
Tue, 30 Sep 2014 17:14:24 +0200 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
|
Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
|