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2014-05-30
Emmanuel Gil Peyrot
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30
Emmanuel Gil Peyrot
Make the OpenGL flavor and version options work.
2014-04-19
Emmanuel Gil Peyrot
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
2014-05-30
Emmanuel Gil Peyrot
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29
Emmanuel Gil Peyrot
Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-27
Emmanuel Gil Peyrot
Don’t store framerate limit in the Window while it already is in the Clock.
2014-05-27
Emmanuel Gil Peyrot
Don’t display spellcard backgrounds either with the SDL backend.
2014-05-25
Emmanuel Gil Peyrot
Use the correct division factor for player bullets’ cancellation.
2013-11-08
Emmanuel Gil Peyrot
Add a very simple sample interface.
2014-05-21
Emmanuel Gil Peyrot
Make EoSDInterface separate from EoSD game.
2013-11-08
Emmanuel Gil Peyrot
Always import runners from pytouhou.vm, to allow their replacement.
2014-05-21
Emmanuel Gil Peyrot
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
2014-05-15
Emmanuel Gil Peyrot
Set boss mode directly from the enemy.
2014-05-15
Emmanuel Gil Peyrot
Implement text rendering for the SDL backend.
2014-05-10
Emmanuel Gil Peyrot
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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