log

age author description
2014-05-30 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
2014-05-30 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
2014-04-19 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
2014-05-30 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
2014-05-29 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
2014-05-27 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
2014-05-27 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
2014-05-25 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
2013-11-08 Emmanuel Gil Peyrot Add a very simple sample interface.
2014-05-21 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
2013-11-08 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
2014-05-21 Emmanuel Gil Peyrot Rename the eosd script into pytouhou, and remove the obsolete pcb one.
2014-05-15 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
2014-05-15 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
2014-05-10 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.