Wed, 14 Mar 2012 19:27:39 +0100 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
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Wed, 14 Mar 2012 19:07:15 +0100 |
Thibaut Girka |
Implement hardcoded function 9.
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Wed, 14 Mar 2012 19:05:23 +0100 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
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Wed, 14 Mar 2012 19:02:45 +0100 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
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Wed, 14 Mar 2012 17:00:43 +0100 |
Thibaut Girka |
Implement hardcoded function 11.
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Wed, 14 Mar 2012 11:28:15 +0100 |
Thibaut Girka |
Implement Remilia's laser webs.
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Tue, 13 Mar 2012 20:02:01 +0100 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
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Tue, 13 Mar 2012 19:52:42 +0100 |
Thibaut Girka |
Minor refactoring
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Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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Sat, 10 Mar 2012 20:31:49 +0100 |
Thibaut Girka |
Fix ECL instruction 119.
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Sat, 10 Mar 2012 20:30:55 +0100 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
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