log

age author description
Mon, 12 Aug 2019 21:10:38 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: added sibling function and a warning.
Fri, 16 Aug 2019 13:44:43 +0200 Emmanuel Gil Peyrot Add missing quad size override to stdrenderer.
Fri, 16 Aug 2019 13:40:38 +0200 Emmanuel Gil Peyrot Implement a .std renderer, and its associated VM.
Thu, 15 Aug 2019 21:35:22 +0200 Emmanuel Gil Peyrot Implement ECL instructions DelayAttack and NoDelayAttack.
Thu, 15 Aug 2019 21:32:54 +0200 Emmanuel Gil Peyrot Use a struct for difficulty coeffs, so that we can impl Default on it.
Thu, 15 Aug 2019 21:31:08 +0200 Emmanuel Gil Peyrot Rename unknown ECL instructions to better recognise them.
Thu, 15 Aug 2019 00:26:01 +0200 Emmanuel Gil Peyrot Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
Mon, 12 Aug 2019 20:50:22 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: more instructions.
Mon, 12 Aug 2019 20:32:08 +0200 Gauvain "GovanifY" Roussel-Tarbouriech ecl_vm: instr 100 fix.
Mon, 12 Aug 2019 20:26:12 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Verified some more of ecl_vm.
Mon, 12 Aug 2019 20:41:27 +0200 Emmanuel Gil Peyrot Add a parser for the stage background format.
Mon, 12 Aug 2019 15:10:39 +0200 Emmanuel Gil Peyrot Use the requested rank in eclrenderer.
Mon, 12 Aug 2019 15:10:19 +0200 Emmanuel Gil Peyrot Don’t allocate a Vec while reading a String in ECL.
Mon, 12 Aug 2019 15:09:53 +0200 Emmanuel Gil Peyrot Use the correct half-size of the hitbox.
Mon, 12 Aug 2019 15:09:34 +0200 Emmanuel Gil Peyrot Implement update_mode 1 on enemy.
Mon, 12 Aug 2019 00:22:25 +0200 Emmanuel Gil Peyrot Implement ECL instruction 98, for directional sprites.
Sun, 11 Aug 2019 20:14:20 +0200 Emmanuel Gil Peyrot Make rank user-defined in eclrenderer.
Sun, 11 Aug 2019 19:55:45 +0200 Emmanuel Gil Peyrot Use bitflags for the rank, instead of an u16.
Sun, 11 Aug 2019 18:19:19 +0200 Emmanuel Gil Peyrot Implement EclRunner::set_i32 and EclRunner::set_f32.
Sun, 11 Aug 2019 18:14:01 +0200 Emmanuel Gil Peyrot Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Sat, 10 Aug 2019 21:04:54 +0200 Emmanuel Gil Peyrot Implement enough instructions to execute sub 0 from stage 1.
Sat, 10 Aug 2019 14:41:30 +0200 Emmanuel Gil Peyrot Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Fri, 09 Aug 2019 04:25:43 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Yet more ecl.
Sat, 10 Aug 2019 12:48:01 +0200 Emmanuel Gil Peyrot Add a contructor for enemy, and a new example.
Fri, 09 Aug 2019 01:36:47 +0200 Emmanuel Gil Peyrot Port the Enemy struct from Python, for now without its methods.
Fri, 09 Aug 2019 01:03:43 +0200 Emmanuel Gil Peyrot Add a simpler Sprite::new() which doesn’t override width/height.
Thu, 08 Aug 2019 17:01:42 +0200 Gauvain "GovanifY" Roussel-Tarbouriech More ECL stuff.
Thu, 08 Aug 2019 16:42:25 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Up to instruction 34 validated.
Thu, 08 Aug 2019 16:03:38 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Some starting point for ecl_vm.
Thu, 08 Aug 2019 17:19:30 +0200 Emmanuel Gil Peyrot Add the two generated Rust artifacts to the .hgignore file.
Thu, 08 Aug 2019 17:13:20 +0200 Emmanuel Gil Peyrot Fix SHIFT_JIS parsing to not include nul bytes.
Thu, 08 Aug 2019 17:03:00 +0200 Emmanuel Gil Peyrot Add an ECL parser.
Thu, 08 Aug 2019 13:39:28 +0200 Emmanuel Gil Peyrot Use the merged name of RGB in AnmRenderer.
Thu, 08 Aug 2019 13:38:31 +0200 Emmanuel Gil Peyrot Fix AnmRunner instance in test (requires Prng).
Sun, 04 Aug 2019 00:07:46 +0200 Gauvain "GovanifY" Roussel-Tarbouriech Double checked prng.
Sat, 03 Aug 2019 23:30:15 +0200 Emmanuel Gil Peyrot Add a PRNG and use it for anm0 instruction 16.
Sat, 03 Aug 2019 22:44:36 +0200 Emmanuel Gil Peyrot Don’t hardcode my home directory in tests.
Sat, 03 Aug 2019 22:44:01 +0200 Emmanuel Gil Peyrot Remove unused variables.
Fri, 02 Aug 2019 20:24:45 +0200 Emmanuel Gil Peyrot Add an anmrenderer binary.
Sun, 07 Jul 2019 12:19:50 +0200 Emmanuel Gil Peyrot Move interpolators in another module.
Sun, 07 Jul 2019 12:17:42 +0200 Emmanuel Gil Peyrot Implement and use interpolators.
Thu, 04 Jul 2019 21:47:53 +0200 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
Thu, 04 Jul 2019 15:21:46 +0200 Emmanuel Gil Peyrot Implement AnmRunner.
Wed, 03 Jul 2019 22:17:04 +0200 Emmanuel Gil Peyrot Add anm0 support.
Wed, 03 Jul 2019 16:27:12 +0200 Emmanuel Gil Peyrot Hello Rust!
Sun, 14 May 2017 20:14:03 +0100 Emmanuel Gil Peyrot Add a GLFW implementation of gui.Window.
Thu, 14 Apr 2016 21:18:03 +0100 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
Thu, 09 Jul 2015 22:18:30 +0100 Emmanuel Gil Peyrot Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
Sat, 23 May 2015 11:54:20 +0200 Emmanuel Gil Peyrot package_data doesn’t work with no package specified, add the pytouhou package back.
Wed, 20 May 2015 20:38:33 +0200 Emmanuel Gil Peyrot Remove the music.py script, which was broken since the move to SDL2… long ago.
Tue, 05 May 2015 14:49:22 +0200 Emmanuel Gil Peyrot Move Particle to its own module, to not pollute pytouhou.game.effect.
Tue, 05 May 2015 13:34:57 +0200 Emmanuel Gil Peyrot Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
Tue, 05 May 2015 13:32:56 +0200 Emmanuel Gil Peyrot Use the current revision as the version number.
Sun, 19 Apr 2015 19:08:39 +0200 Emmanuel Gil Peyrot Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
Thu, 05 Mar 2015 20:36:41 +0100 Emmanuel Gil Peyrot Use a specific vbo/vao pair for text rendering.
Thu, 09 Apr 2015 12:06:44 +0200 Emmanuel Gil Peyrot Fix (again…) the OSX and Win32 build.
Wed, 08 Apr 2015 20:13:12 +0200 Emmanuel Gil Peyrot Cast things closer to their usage, in Item.
Wed, 08 Apr 2015 20:11:13 +0200 Emmanuel Gil Peyrot Simplify the invert code in Animation.
Wed, 08 Apr 2015 18:53:13 +0200 Emmanuel Gil Peyrot Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
Wed, 08 Apr 2015 15:05:34 +0200 Emmanuel Gil Peyrot Reduce the precision of Sprite’s variables.
Thu, 02 Apr 2015 17:41:17 +0200 Emmanuel Gil Peyrot Fix OSX and Windows build, by renaming a forgotten variable.
Wed, 01 Apr 2015 02:28:54 +0200 Emmanuel Gil Peyrot Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
Tue, 31 Mar 2015 21:26:00 +0200 Emmanuel Gil Peyrot Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
Mon, 30 Mar 2015 21:00:29 +0200 Emmanuel Gil Peyrot Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Sat, 28 Mar 2015 23:21:15 +0100 Emmanuel Gil Peyrot Remove every case where an exception could be silently eaten by a cdef function.
Sat, 28 Mar 2015 21:40:51 +0100 Emmanuel Gil Peyrot Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
Sat, 28 Mar 2015 21:02:05 +0100 Emmanuel Gil Peyrot Delay power assignment to players until the game is started.
Sat, 28 Mar 2015 19:58:50 +0100 Emmanuel Gil Peyrot Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
Thu, 26 Mar 2015 20:20:37 +0100 Emmanuel Gil Peyrot Request a RGB888 context, since SDL2’s default of RGB332 sucks.
Sun, 21 Dec 2014 19:15:59 +0100 Emmanuel Gil Peyrot Add back a GL_QUADS path for legacy applications.
Sun, 21 Dec 2014 18:52:18 +0100 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Sun, 21 Dec 2014 18:10:23 +0100 Emmanuel Gil Peyrot Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
Wed, 26 Nov 2014 14:00:17 +0100 Emmanuel Gil Peyrot Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
Wed, 26 Nov 2014 13:37:07 +0100 Emmanuel Gil Peyrot Actually compile under 3.x feature level.
Wed, 26 Nov 2014 13:36:38 +0100 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Tue, 11 Nov 2014 17:06:50 +0100 Thibaut Girka Mention Python 3 in the README…
Tue, 11 Nov 2014 15:46:31 +0100 Thibaut Girka Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
Tue, 04 Nov 2014 16:44:59 +0100 Emmanuel Gil Peyrot Display the traceback on module load error.
Sat, 25 Oct 2014 20:02:56 +0200 Emmanuel Gil Peyrot Don’t crash when a sound file isn’t present in the resources.
Sat, 25 Oct 2014 18:57:10 +0200 Emmanuel Gil Peyrot Make sample data build again.
Sat, 25 Oct 2014 18:52:56 +0200 Emmanuel Gil Peyrot Add a sample character.
Sat, 25 Oct 2014 18:52:21 +0200 Emmanuel Gil Peyrot Add a sample Python ECL.
Sat, 25 Oct 2014 18:52:17 +0200 Emmanuel Gil Peyrot Add a sample game.
Sat, 25 Oct 2014 18:52:16 +0200 Emmanuel Gil Peyrot Don’t hardcode the available games and interfaces, and relocation them.
Sat, 25 Oct 2014 18:49:41 +0200 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Sun, 19 Oct 2014 17:22:26 +0200 Emmanuel Gil Peyrot Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
Sat, 18 Oct 2014 18:04:43 +0200 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
Thu, 16 Oct 2014 21:40:54 +0200 Emmanuel Gil Peyrot Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Wed, 23 Apr 2014 19:19:32 +0200 Emmanuel Gil Peyrot Add the screenshot feature, using P or Home like the original game.
Wed, 15 Oct 2014 13:17:07 +0200 Emmanuel Gil Peyrot Make the SDLError exception class automatically call SDL_GetError().
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Fri, 10 Oct 2014 15:59:11 +0200 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
Wed, 08 Oct 2014 19:20:15 +0200 Emmanuel Gil Peyrot Prevent a traceback when we call Window.run without a runner set.
Wed, 08 Oct 2014 18:34:27 +0200 Emmanuel Gil Peyrot Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Wed, 08 Oct 2014 16:34:24 +0200 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Wed, 08 Oct 2014 14:28:37 +0200 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
Wed, 08 Oct 2014 13:21:03 +0200 Emmanuel Gil Peyrot Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
Sun, 05 Oct 2014 20:38:06 +0200 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
Sun, 05 Oct 2014 17:46:51 +0200 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Sun, 07 Sep 2014 13:26:41 +0200 Emmanuel Gil Peyrot Fix a compilation issue on Cython 0.20.
Thu, 04 Sep 2014 21:07:45 +0200 Emmanuel Gil Peyrot Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
Sun, 17 Aug 2014 16:16:58 +0200 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
Mon, 04 Aug 2014 18:18:55 +0200 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
Wed, 06 Aug 2014 10:50:19 +0200 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
Tue, 12 Aug 2014 15:07:54 +0200 Emmanuel Gil Peyrot Allow setup.py to be called without arguments.
Sat, 26 Jul 2014 14:46:03 +0200 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
Sat, 26 Jul 2014 13:07:26 +0200 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Sat, 26 Jul 2014 01:04:24 +0200 Emmanuel Gil Peyrot Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
Wed, 09 Jul 2014 23:44:53 +0200 Emmanuel Gil Peyrot Include the Glade file in the main package on install.
Thu, 10 Jul 2014 14:35:02 +0200 Emmanuel Gil Peyrot Give point items a score even when collected bellow the Point of Collection.
Thu, 10 Jul 2014 13:53:46 +0200 Emmanuel Gil Peyrot Don’t traceback when GTK+ isn’t available.
Wed, 09 Jul 2014 16:46:55 +0200 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
Tue, 01 Jul 2014 23:18:15 +0200 Emmanuel Gil Peyrot Add a GTK+ main menu, mimicking the original EoSD one.
Tue, 01 Jul 2014 23:17:40 +0200 Emmanuel Gil Peyrot Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
Mon, 30 Jun 2014 20:37:52 +0200 Emmanuel Gil Peyrot Move all logging logic to the root logger, we don’t need specific handlers anymore.
Wed, 18 Jun 2014 22:39:11 +0200 Emmanuel Gil Peyrot Move CLI options to their own module.
Thu, 12 Jun 2014 18:41:01 +0200 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
Thu, 12 Jun 2014 18:40:21 +0200 Emmanuel Gil Peyrot Fix Windows build, the shaders package was skipped.
Thu, 05 Jun 2014 18:48:24 +0200 Emmanuel Gil Peyrot Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
Thu, 05 Jun 2014 18:47:31 +0200 Emmanuel Gil Peyrot Use logging for errors in the pytouhou script.
Fri, 30 May 2014 16:51:38 +0200 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Thu, 12 Dec 2013 13:47:17 +0100 Emmanuel Gil Peyrot Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
Sat, 19 Apr 2014 19:05:06 +0200 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
Fri, 30 May 2014 04:06:09 +0200 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Thu, 29 May 2014 12:31:55 +0200 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
Tue, 27 May 2014 19:25:33 +0200 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
Tue, 27 May 2014 17:41:52 +0200 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
Mon, 26 May 2014 00:20:26 +0200 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
Fri, 08 Nov 2013 18:48:30 +0100 Emmanuel Gil Peyrot Add a very simple sample interface.
Wed, 21 May 2014 20:56:53 +0200 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
Fri, 08 Nov 2013 18:47:00 +0100 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
Wed, 21 May 2014 20:52:42 +0200 Emmanuel Gil Peyrot Rename the eosd script into pytouhou, and remove the obsolete pcb one.
Thu, 15 May 2014 20:14:54 +0200 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
Thu, 15 May 2014 02:56:08 +0200 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
Sat, 10 May 2014 23:40:13 +0200 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
Sun, 11 May 2014 13:16:19 +0200 Emmanuel Gil Peyrot Add a hack to prevent `setup.py clean` from compiling Cython files.
Tue, 06 May 2014 20:04:10 +0200 Emmanuel Gil Peyrot Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
Sat, 10 May 2014 22:20:22 +0200 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Tue, 06 May 2014 20:12:08 +0200 Emmanuel Gil Peyrot Fix text sometimes being drawn with a wrong blend func.
Thu, 24 Apr 2014 20:01:42 +0200 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
Sat, 19 Apr 2014 19:03:38 +0200 Emmanuel Gil Peyrot Fix a segfault happening at exit time on Windows.
Sat, 05 Apr 2014 18:53:48 +0200 Emmanuel Gil Peyrot Make archives return files by default, instead of bytes.
Sat, 05 Apr 2014 13:51:31 +0200 Emmanuel Gil Peyrot Don’t stop music loading if the pos file isn’t found.
Sat, 05 Apr 2014 13:40:45 +0200 Emmanuel Gil Peyrot Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
Mon, 10 Feb 2014 18:03:50 +0100 Emmanuel Gil Peyrot Optimise Clock a bit more.
Thu, 19 Dec 2013 21:55:26 +0100 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Thu, 19 Dec 2013 00:44:18 +0100 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
Thu, 27 Mar 2014 21:30:04 +0100 Emmanuel Gil Peyrot Replace the --no-music option with --no-sound, disabling sound rendering altogether.
Sun, 23 Mar 2014 10:51:19 +0100 Emmanuel Gil Peyrot Always verify chunks are not None before using them, fix crash when audio is disabled.
Wed, 18 Dec 2013 22:36:23 +0100 Emmanuel Gil Peyrot Inherit music players from a base class.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Store data in C arrays in Sprite, and add an interface to access them as tuples.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Wed, 18 Dec 2013 18:15:40 +0100 Emmanuel Gil Peyrot Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
Wed, 18 Dec 2013 17:53:29 +0100 Emmanuel Gil Peyrot Make matrix a struct.
Wed, 18 Dec 2013 17:53:16 +0100 Emmanuel Gil Peyrot Add a compilation option to disable anmviewer.
Wed, 18 Dec 2013 17:10:21 +0100 Emmanuel Gil Peyrot Add a debug option to enable HTML annotations, type inference display and profiling.
Thu, 12 Dec 2013 13:15:43 +0100 Emmanuel Gil Peyrot Store the indices of the framebuffer in a static ibo.
Sat, 07 Dec 2013 22:16:38 +0100 Emmanuel Gil Peyrot Optimise background rendering.
Sat, 07 Dec 2013 14:15:43 +0100 Emmanuel Gil Peyrot Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Sat, 07 Dec 2013 21:37:55 +0100 Emmanuel Gil Peyrot Don’t crash if SDL2_ttf couldn’t render a specific string.
Sun, 11 May 2014 20:25:07 +0200 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
Fri, 06 Dec 2013 19:02:42 +0100 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.
Thu, 05 Dec 2013 20:40:11 +0100 Emmanuel Gil Peyrot Remove some useless optimisations now that cython does them for us.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
Thu, 05 Dec 2013 01:55:39 +0100 Emmanuel Gil Peyrot Add a pure SDL backend.
Thu, 28 Nov 2013 18:55:43 +0100 Emmanuel Gil Peyrot Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Thu, 05 Dec 2013 01:40:31 +0100 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
Mon, 25 Nov 2013 19:12:56 +0100 Emmanuel Gil Peyrot Some more type optimisations.
Tue, 19 Nov 2013 14:19:14 +0100 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Sun, 17 Nov 2013 17:36:47 +0100 Emmanuel Gil Peyrot Divide the damages inflicted by the number of players.
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Don’t compile useless packages.
Fri, 01 Nov 2013 14:45:53 +0100 Emmanuel Gil Peyrot Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Wed, 23 Oct 2013 18:24:17 +0200 Emmanuel Gil Peyrot Make ANM garbage collectable.
Fri, 04 Oct 2013 14:27:11 +0200 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Wed, 23 Oct 2013 18:24:08 +0200 Emmanuel Gil Peyrot Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Wed, 23 Oct 2013 18:24:07 +0200 Emmanuel Gil Peyrot Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
Fri, 08 Nov 2013 13:40:53 +0100 Thibaut Girka [Boss rush] Mark removed lasers as such
Fri, 08 Nov 2013 13:24:37 +0100 Thibaut Girka Fix boss mode
Mon, 14 Oct 2013 12:45:21 +0200 Emmanuel Gil Peyrot Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Mon, 14 Oct 2013 12:20:55 +0200 Emmanuel Gil Peyrot Make enemy callbacks programmables.
Mon, 14 Oct 2013 12:20:39 +0200 Emmanuel Gil Peyrot Test target FPS for natural instead of non-zero.
Mon, 14 Oct 2013 12:12:52 +0200 Emmanuel Gil Peyrot Drop an useless dependency on Player from Orb, on Game from Laser.
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Sat, 05 Oct 2013 22:00:53 +0200 Emmanuel Gil Peyrot Use a cached static float[16] instead of a list for default Matrix data.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Fri, 04 Oct 2013 14:32:28 +0200 Emmanuel Gil Peyrot Fix gcc’s warnings with -Wall -Wextra.
Fri, 04 Oct 2013 14:28:49 +0200 Emmanuel Gil Peyrot Decrease PBG3 loading time by improving lzss and bitstream integration.
Fri, 04 Oct 2013 11:19:04 +0200 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
Fri, 04 Oct 2013 11:11:02 +0200 Emmanuel Gil Peyrot Don’t compile files that don’t benefit from static typing.
Sat, 28 Sep 2013 20:11:41 +0200 Emmanuel Gil Peyrot Various netplay-related fixes.
Fri, 27 Sep 2013 19:01:47 +0200 Emmanuel Gil Peyrot Merge netplay branch.
Sun, 15 Jan 2012 15:36:23 +0100 Thibaut Girka Improve network latency by increasing game latency to 3 frames.
Thu, 29 Dec 2011 10:35:54 +0100 Thibaut Girka Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
Thu, 29 Dec 2011 01:10:34 +0100 Thibaut Girka Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
Wed, 28 Dec 2011 21:32:30 +0100 Thibaut Girka Fix a synchro issue... again...
Wed, 28 Dec 2011 21:09:55 +0100 Thibaut Girka Fix synchro bug
Wed, 28 Dec 2011 19:47:29 +0100 Thibaut Girka Hopefully improve performance
Wed, 28 Dec 2011 19:42:48 +0100 Thibaut Girka Fix several synchro issues
Wed, 28 Dec 2011 19:09:14 +0100 Thibaut Girka Fix synchro bug
Wed, 28 Dec 2011 19:07:37 +0100 Thibaut Girka Wait a bit for incoming messages...
Wed, 28 Dec 2011 18:47:37 +0100 Thibaut Girka Fix consistency
Wed, 28 Dec 2011 18:45:09 +0100 Thibaut Girka Experimental netplay! Yay!
Fri, 27 Sep 2013 18:02:04 +0200 Thibaut Girka Fix a crash when handling non-ascii paths
Mon, 16 Sep 2013 18:42:12 +0200 Emmanuel Gil Peyrot Cythonize pytouhou.game.text.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Mon, 16 Sep 2013 18:41:51 +0200 Emmanuel Gil Peyrot Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
Sat, 14 Sep 2013 01:05:42 +0200 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Thu, 12 Sep 2013 14:43:38 +0200 Thibaut Girka Fix lasers sprite handling
Thu, 12 Sep 2013 11:59:24 +0200 Emmanuel Gil Peyrot Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Wed, 11 Sep 2013 15:55:19 +0200 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
Wed, 11 Sep 2013 00:36:52 +0200 Emmanuel Gil Peyrot Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
Wed, 11 Sep 2013 00:36:50 +0200 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
Wed, 11 Sep 2013 00:35:49 +0200 Emmanuel Gil Peyrot Make NativeText work with the fixed pipeline.
Fri, 06 Sep 2013 23:29:19 +0200 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
Fri, 06 Sep 2013 22:35:54 +0200 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
Thu, 05 Sep 2013 23:11:54 +0200 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.