log

age author description
Mon, 09 Jul 2012 21:09:56 +0200 Thibaut Girka Fix crash in ECL's kill_enemies
Sun, 08 Jul 2012 01:23:47 +0200 Thibaut Girka Make bosses clean their mess when timeouting
Sun, 08 Jul 2012 01:20:47 +0200 Thibaut Girka Fix Koakuma
Sun, 08 Jul 2012 00:42:17 +0200 Thibaut Girka Fix crasher
Sat, 07 Jul 2012 23:16:03 +0200 Thibaut Girka Fix bullet cancellation... again...
Sat, 07 Jul 2012 23:06:15 +0200 Thibaut Girka Fix callbacks
Sat, 07 Jul 2012 21:48:58 +0200 Thibaut Girka Allow Z as well as W to shoot.
Sat, 07 Jul 2012 21:47:51 +0200 Thibaut Girka Clean up effects left behind by lasers in boss rush mode
Sat, 07 Jul 2012 21:33:17 +0200 Thibaut Girka Fix timeout display issue (> 99 should be displayed as 99)
Sat, 07 Jul 2012 21:32:49 +0200 Thibaut Girka Fix remaining lives display issue
Thu, 05 Jul 2012 07:33:47 +0200 Thibaut Girka Quick and dirty fixes
Thu, 05 Jul 2012 01:06:02 +0200 Thibaut Girka Fix issue when disabling low life trigger
Thu, 05 Jul 2012 00:53:16 +0200 Emmanuel Gil Peyrot Show the size of the spellcard life.
Thu, 05 Jul 2012 00:38:47 +0200 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
Thu, 05 Jul 2012 00:11:19 +0200 Emmanuel Gil Peyrot Display a boss remaining lives and timeout.
Wed, 04 Jul 2012 23:53:18 +0200 Thibaut Girka Minor fix in boss rush mode
Wed, 04 Jul 2012 23:41:28 +0200 Emmanuel Gil Peyrot Implement sfx for player and enemies.
Wed, 04 Jul 2012 23:10:23 +0200 Thibaut Girka Fix crash when changing levels.
Wed, 04 Jul 2012 23:05:21 +0200 Emmanuel Gil Peyrot Clean music playback API a little.
Wed, 04 Jul 2012 22:52:02 +0200 Thibaut Girka Increase player's power stats during skipped frames in boss rush mode.
Wed, 04 Jul 2012 21:38:00 +0200 Emmanuel Gil Peyrot Implement continues when the lives fall bellow 0.
Wed, 04 Jul 2012 18:08:57 +0200 Emmanuel Gil Peyrot Print an error when all the needed files aren’t present.
Sun, 01 Jul 2012 18:07:33 +0200 Thibaut Girka Skip dialogs in the boss rush mode, and make boss rush skipping faster
Sun, 01 Jul 2012 18:06:11 +0200 Thibaut Girka Fix MSG skipping.
Sun, 01 Jul 2012 11:43:38 +0200 Thibaut Girka Fix bullet cancellation and removal
Sun, 01 Jul 2012 01:07:41 +0200 Thibaut Girka Add options to set FPS limit and disable double buffering
Sat, 30 Jun 2012 20:50:37 +0200 Emmanuel Gil Peyrot Prevent story mode in easy to go beyond stage 5.
Sat, 30 Jun 2012 20:10:45 +0200 Thibaut Girka Add a boss rush mode
Sat, 30 Jun 2012 19:37:21 +0200 Emmanuel Gil Peyrot Add the story mode.
Sat, 30 Jun 2012 13:02:24 +0200 Thibaut Girka Add a GameRunner.load_game method to allow level changes.
Sun, 24 Jun 2012 17:00:07 +0200 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thu, 21 Jun 2012 19:59:41 +0200 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
Thu, 21 Jun 2012 15:01:25 +0200 Emmanuel Gil Peyrot Display the text when collecting an item.
Thu, 21 Jun 2012 15:01:01 +0200 Emmanuel Gil Peyrot Add a very simple music player, for testing purpose.
Thu, 21 Jun 2012 15:01:01 +0200 Emmanuel Gil Peyrot Add music support for >PCB.
Mon, 18 Jun 2012 21:16:40 +0200 Thibaut Girka Fix music looping
Wed, 13 Jun 2012 22:53:57 +0200 Thibaut Girka Display lives and bombs.
Thu, 24 May 2012 20:23:57 +0200 Thibaut Girka Give a better interface for text handling.
Wed, 13 Jun 2012 15:29:43 +0200 Emmanuel Gil Peyrot Implement music playback.
Wed, 23 May 2012 19:33:17 +0200 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
Thu, 17 May 2012 14:19:00 +0200 Emmanuel Gil Peyrot Use Enemy.die_score.
Thu, 17 May 2012 14:15:19 +0200 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
Tue, 15 May 2012 03:26:52 +0200 Emmanuel Gil Peyrot Add a TODO list.
Thu, 29 Mar 2012 21:18:35 +0200 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
Fri, 23 Mar 2012 16:27:07 +0100 Thibaut Girka Add out-of-screen item indicators.
Wed, 14 Mar 2012 19:27:39 +0100 Thibaut Girka Fix Sakuya's daggers in stage 6.
Wed, 14 Mar 2012 19:07:15 +0100 Thibaut Girka Implement hardcoded function 9.
Wed, 14 Mar 2012 19:05:23 +0100 Thibaut Girka Fix Remilia's “Red Magic”.
Wed, 14 Mar 2012 19:02:45 +0100 Thibaut Girka Fix angle between salves of circle-distributed bullets.
Wed, 14 Mar 2012 17:00:43 +0100 Thibaut Girka Implement hardcoded function 11.
Wed, 14 Mar 2012 11:28:15 +0100 Thibaut Girka Implement Remilia's laser webs.
Tue, 13 Mar 2012 20:02:01 +0100 Thibaut Girka Fix difficulty modifiers within spellcards.
Tue, 13 Mar 2012 19:52:42 +0100 Thibaut Girka Minor refactoring
Tue, 13 Mar 2012 19:18:14 +0100 Thibaut Girka Rename a few attributes/methods to make a little more sense.
Tue, 13 Mar 2012 18:45:43 +0100 Thibaut Girka Minor cleanup
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Sat, 10 Mar 2012 20:37:15 +0100 Thibaut Girka Add score/effective_score distinction and prepare for highscore handling.
Sat, 10 Mar 2012 20:31:49 +0100 Thibaut Girka Fix ECL instruction 119.
Sat, 10 Mar 2012 20:30:55 +0100 Thibaut Girka Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Sat, 10 Mar 2012 17:47:03 +0100 Emmanuel Gil Peyrot Add the game interface.
Fri, 09 Mar 2012 21:43:33 +0100 Elias Boutaleb Implemented Sakuya's time stop.
Tue, 06 Mar 2012 18:58:41 +0100 Thibaut Girka Improve heuristic to filter out non-game exes (like custom.exe).
Tue, 06 Mar 2012 17:45:14 +0100 Thibaut Girka Fix relative path handling and os-specific path separators.
Fri, 02 Mar 2012 09:38:35 +0100 Emmanuel Gil Peyrot Implement hardcoded function 8 for Remilia.
Thu, 01 Mar 2012 19:44:35 +0100 Emmanuel Gil Peyrot Fix Remilia’s bat form.
Tue, 21 Feb 2012 14:28:38 +0100 Emmanuel Gil Peyrot Add player lasers for MarisaB.
Mon, 20 Feb 2012 18:58:07 +0100 Thibaut Girka Implement laser collision.
Fri, 17 Feb 2012 21:19:57 +0100 Thibaut Girka Add TH6 score.dat support.
Wed, 15 Feb 2012 19:20:06 +0100 Thibaut Girka Refactor a bit and fix Rumia's disparition.
Wed, 15 Feb 2012 18:37:52 +0100 Thibaut Girka Display lasers' “launch anim”.
Wed, 15 Feb 2012 15:57:15 +0100 Thibaut Girka Fix launch_anim_offsets.
Mon, 13 Feb 2012 12:00:57 +0100 Emmanuel Gil Peyrot Make anmviewer work with newest anmwrapper.
Sun, 12 Feb 2012 18:09:56 +0100 Thibaut Girka Fix Patchouly's Royal Flare.
Sun, 12 Feb 2012 16:06:03 +0100 Emmanuel Gil Peyrot Implement dialogs (MSG files).
Sun, 12 Feb 2012 15:51:00 +0100 Thibaut Girka Document some AnmWrapper related functions.
Sun, 12 Feb 2012 15:50:32 +0100 Thibaut Girka Fix time stop handling.
Sun, 12 Feb 2012 02:09:16 +0100 Thibaut Girka Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
Sat, 11 Feb 2012 16:43:54 +0100 Thibaut Girka Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
Fri, 10 Feb 2012 11:01:11 +0100 Thibaut Girka Fix bullet spawning along lasers.
Wed, 08 Feb 2012 19:56:56 +0100 Thibaut Girka Fix ANM interpolators.
Wed, 08 Feb 2012 18:43:39 +0100 Thibaut Girka Fix sprite rotation/translation.
Mon, 06 Feb 2012 19:38:54 +0100 Thibaut Girka Fix generation of bullets/items position from lasers.
Mon, 06 Feb 2012 19:17:46 +0100 Thibaut Girka Fix initial laser offset.
Sun, 05 Feb 2012 23:45:41 +0100 Thibaut Girka Fix spellcard number 0.
Sun, 05 Feb 2012 23:43:12 +0100 Thibaut Girka Implement hardcoded function 14 used by spellcard “Lævateinn”.
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Tue, 24 Jan 2012 23:26:53 +0100 Thibaut Girka Partially implement hardcoded function 16, used for QED: ripples of 495 years
Tue, 24 Jan 2012 02:22:50 +0100 Thibaut Girka Fix timeout handling
Tue, 24 Jan 2012 00:56:31 +0100 Thibaut Girka Fix visibility handling
Tue, 24 Jan 2012 00:19:23 +0100 Thibaut Girka Partially fix some of Flandre's spellcards.
Mon, 23 Jan 2012 23:00:55 +0100 Thibaut Girka Fix set_visible.
Mon, 23 Jan 2012 23:00:42 +0100 Thibaut Girka Fix callback handling and damage dealing.
Mon, 23 Jan 2012 22:04:40 +0100 Thibaut Girka Fix Sakuya's bouncing knives
Mon, 23 Jan 2012 19:01:04 +0100 Emmanuel Gil Peyrot Implement ECL’s 3rd hardcoded function.
Mon, 23 Jan 2012 02:04:13 +0100 Emmanuel Gil Peyrot Use better defaults for player, and start the stage as if in practice mode.
Sun, 15 Jan 2012 19:39:01 +0100 Emmanuel Gil Peyrot Homogenise score increase in item collection, in prevision for text handling.
Mon, 23 Jan 2012 01:40:07 +0100 Thibaut Girka Add support for reading from a directory instead of a PBG3 (for debugging purposes).
Mon, 23 Jan 2012 00:58:03 +0100 Thibaut Girka Automatically search data files using different names.
Mon, 23 Jan 2012 00:03:06 +0100 Thibaut Girka Add heuristics to extract character data from the demo .exe.
Sun, 22 Jan 2012 22:38:58 +0100 Thibaut Girka Implement bullet flags 1024 and 2048 (bouncing bullet).
Sun, 22 Jan 2012 22:08:36 +0100 Thibaut Girka Minor performance improvement.
Sun, 22 Jan 2012 22:03:57 +0100 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Sun, 22 Jan 2012 21:54:07 +0100 Thibaut Girka Switch Bullet to Cython to improve performances.
Sun, 22 Jan 2012 21:41:18 +0100 Thibaut Girka Refactor pytouhou.game.bullet.
Sun, 22 Jan 2012 19:47:40 +0100 Thibaut Girka Fix bullet removal condition.
Sun, 22 Jan 2012 18:03:47 +0100 Thibaut Girka Preload textures to avoid slowdowns during gameplay
Sun, 22 Jan 2012 17:42:44 +0100 Thibaut Girka Fix initial bullet speed
Sun, 22 Jan 2012 15:54:51 +0100 Thibaut Girka Improve data reading perfs
Sun, 22 Jan 2012 14:24:38 +0100 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
Sun, 22 Jan 2012 11:39:29 +0100 Thibaut Girka Change ECL special function 0 in order to match the game more closely (again)
Sat, 21 Jan 2012 21:14:24 +0100 Thibaut Girka Change ECL special function 0 in order to match the game more closely.
Sat, 21 Jan 2012 21:03:53 +0100 Emmanuel Gil Peyrot Use the correct animation for player death.