2019-08-03 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Double checked prng.
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2019-08-03 |
Emmanuel Gil Peyrot |
Add a PRNG and use it for anm0 instruction 16.
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2019-08-03 |
Emmanuel Gil Peyrot |
Don’t hardcode my home directory in tests.
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2019-08-03 |
Emmanuel Gil Peyrot |
Remove unused variables.
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2019-08-02 |
Emmanuel Gil Peyrot |
Add an anmrenderer binary.
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2019-07-07 |
Emmanuel Gil Peyrot |
Move interpolators in another module.
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2019-07-07 |
Emmanuel Gil Peyrot |
Implement and use interpolators.
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2019-07-04 |
Emmanuel Gil Peyrot |
Implement better defaults for Sprite, and a beginning of
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2019-07-04 |
Emmanuel Gil Peyrot |
Implement AnmRunner.
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2019-07-03 |
Emmanuel Gil Peyrot |
Add anm0 support.
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2019-07-03 |
Emmanuel Gil Peyrot |
Hello Rust!
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2017-05-14 |
Emmanuel Gil Peyrot |
Add a GLFW implementation of gui.Window.
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2016-04-14 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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2015-07-09 |
Emmanuel Gil Peyrot |
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
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2015-05-23 |
Emmanuel Gil Peyrot |
package_data doesn’t work with no package specified, add the pytouhou package back.
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2015-05-20 |
Emmanuel Gil Peyrot |
Remove the music.py script, which was broken since the move to SDL2… long ago.
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2015-05-05 |
Emmanuel Gil Peyrot |
Move Particle to its own module, to not pollute pytouhou.game.effect.
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2015-05-05 |
Emmanuel Gil Peyrot |
Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
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2015-05-05 |
Emmanuel Gil Peyrot |
Use the current revision as the version number.
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2015-04-19 |
Emmanuel Gil Peyrot |
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
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2015-03-05 |
Emmanuel Gil Peyrot |
Use a specific vbo/vao pair for text rendering.
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2015-04-09 |
Emmanuel Gil Peyrot |
Fix (again…) the OSX and Win32 build.
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2015-04-08 |
Emmanuel Gil Peyrot |
Cast things closer to their usage, in Item.
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2015-04-08 |
Emmanuel Gil Peyrot |
Simplify the invert code in Animation.
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2015-04-08 |
Emmanuel Gil Peyrot |
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
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2015-04-08 |
Emmanuel Gil Peyrot |
Reduce the precision of Sprite’s variables.
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2015-04-02 |
Emmanuel Gil Peyrot |
Fix OSX and Windows build, by renaming a forgotten variable.
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2015-04-01 |
Emmanuel Gil Peyrot |
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
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2015-03-31 |
Emmanuel Gil Peyrot |
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
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2015-03-30 |
Emmanuel Gil Peyrot |
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
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2015-03-28 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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2015-03-28 |
Emmanuel Gil Peyrot |
Remove every case where an exception could be silently eaten by a cdef function.
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2015-03-28 |
Emmanuel Gil Peyrot |
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
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2015-03-28 |
Emmanuel Gil Peyrot |
Delay power assignment to players until the game is started.
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2015-03-28 |
Emmanuel Gil Peyrot |
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
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2015-03-26 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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2014-12-21 |
Emmanuel Gil Peyrot |
Add back a GL_QUADS path for legacy applications.
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2014-12-21 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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2014-12-21 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
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2014-11-26 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
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2014-11-26 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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2014-11-26 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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2014-11-11 |
Thibaut Girka |
Mention Python 3 in the README…
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2014-11-11 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
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2014-11-04 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
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2014-10-25 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
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2014-10-25 |
Emmanuel Gil Peyrot |
Make sample data build again.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample character.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample game.
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2014-10-25 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
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2014-10-25 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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2014-10-19 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
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2014-10-18 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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2014-10-16 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
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2014-04-23 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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2014-10-15 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
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2014-09-30 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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2014-10-10 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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2014-10-08 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
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