2019-08-08 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Some starting point for ecl_vm.
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2019-08-08 |
Emmanuel Gil Peyrot |
Add the two generated Rust artifacts to the .hgignore file.
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2019-08-08 |
Emmanuel Gil Peyrot |
Fix SHIFT_JIS parsing to not include nul bytes.
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2019-08-08 |
Emmanuel Gil Peyrot |
Add an ECL parser.
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2019-08-08 |
Emmanuel Gil Peyrot |
Use the merged name of RGB in AnmRenderer.
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2019-08-08 |
Emmanuel Gil Peyrot |
Fix AnmRunner instance in test (requires Prng).
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2019-08-03 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Double checked prng.
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2019-08-03 |
Emmanuel Gil Peyrot |
Add a PRNG and use it for anm0 instruction 16.
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2019-08-03 |
Emmanuel Gil Peyrot |
Don’t hardcode my home directory in tests.
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2019-08-03 |
Emmanuel Gil Peyrot |
Remove unused variables.
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2019-08-02 |
Emmanuel Gil Peyrot |
Add an anmrenderer binary.
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2019-07-07 |
Emmanuel Gil Peyrot |
Move interpolators in another module.
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2019-07-07 |
Emmanuel Gil Peyrot |
Implement and use interpolators.
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2019-07-04 |
Emmanuel Gil Peyrot |
Implement better defaults for Sprite, and a beginning of
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2019-07-04 |
Emmanuel Gil Peyrot |
Implement AnmRunner.
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2019-07-03 |
Emmanuel Gil Peyrot |
Add anm0 support.
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2019-07-03 |
Emmanuel Gil Peyrot |
Hello Rust!
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2017-05-14 |
Emmanuel Gil Peyrot |
Add a GLFW implementation of gui.Window.
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2016-04-14 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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2015-07-09 |
Emmanuel Gil Peyrot |
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
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2015-05-23 |
Emmanuel Gil Peyrot |
package_data doesn’t work with no package specified, add the pytouhou package back.
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2015-05-20 |
Emmanuel Gil Peyrot |
Remove the music.py script, which was broken since the move to SDL2… long ago.
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2015-05-05 |
Emmanuel Gil Peyrot |
Move Particle to its own module, to not pollute pytouhou.game.effect.
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2015-05-05 |
Emmanuel Gil Peyrot |
Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
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2015-05-05 |
Emmanuel Gil Peyrot |
Use the current revision as the version number.
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2015-04-19 |
Emmanuel Gil Peyrot |
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
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2015-03-05 |
Emmanuel Gil Peyrot |
Use a specific vbo/vao pair for text rendering.
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2015-04-09 |
Emmanuel Gil Peyrot |
Fix (again…) the OSX and Win32 build.
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2015-04-08 |
Emmanuel Gil Peyrot |
Cast things closer to their usage, in Item.
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2015-04-08 |
Emmanuel Gil Peyrot |
Simplify the invert code in Animation.
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2015-04-08 |
Emmanuel Gil Peyrot |
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
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2015-04-08 |
Emmanuel Gil Peyrot |
Reduce the precision of Sprite’s variables.
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2015-04-02 |
Emmanuel Gil Peyrot |
Fix OSX and Windows build, by renaming a forgotten variable.
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2015-04-01 |
Emmanuel Gil Peyrot |
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
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2015-03-31 |
Emmanuel Gil Peyrot |
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
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2015-03-30 |
Emmanuel Gil Peyrot |
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
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2015-03-28 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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2015-03-28 |
Emmanuel Gil Peyrot |
Remove every case where an exception could be silently eaten by a cdef function.
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2015-03-28 |
Emmanuel Gil Peyrot |
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
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2015-03-28 |
Emmanuel Gil Peyrot |
Delay power assignment to players until the game is started.
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2015-03-28 |
Emmanuel Gil Peyrot |
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
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2015-03-26 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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2014-12-21 |
Emmanuel Gil Peyrot |
Add back a GL_QUADS path for legacy applications.
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2014-12-21 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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2014-12-21 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
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2014-11-26 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
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2014-11-26 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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2014-11-26 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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2014-11-11 |
Thibaut Girka |
Mention Python 3 in the README…
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2014-11-11 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
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2014-11-04 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
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2014-10-25 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
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2014-10-25 |
Emmanuel Gil Peyrot |
Make sample data build again.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample character.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
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2014-10-25 |
Emmanuel Gil Peyrot |
Add a sample game.
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2014-10-25 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
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2014-10-25 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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2014-10-19 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
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2014-10-18 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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2014-10-16 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
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2014-04-23 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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2014-10-15 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
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2014-09-30 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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2014-10-10 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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2014-10-08 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
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2014-10-08 |
Emmanuel Gil Peyrot |
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
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2014-10-08 |
Emmanuel Gil Peyrot |
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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2014-10-08 |
Emmanuel Gil Peyrot |
Use primitive-restart to lower the size of our ibo, if supported.
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2014-10-08 |
Emmanuel Gil Peyrot |
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
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2014-10-05 |
Emmanuel Gil Peyrot |
Use libepoxy to discover the actual GL version we are using, and available extensions.
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2014-10-05 |
Emmanuel Gil Peyrot |
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
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2014-09-07 |
Emmanuel Gil Peyrot |
Fix a compilation issue on Cython 0.20.
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2014-09-04 |
Emmanuel Gil Peyrot |
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
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2014-08-17 |
Emmanuel Gil Peyrot |
Add grouping for OpenGL calls, making traces much more readable.
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2014-08-04 |
Emmanuel Gil Peyrot |
Make Runner.update callable from Python code.
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2014-08-06 |
Emmanuel Gil Peyrot |
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
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2014-08-12 |
Emmanuel Gil Peyrot |
Allow setup.py to be called without arguments.
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2014-07-26 |
Emmanuel Gil Peyrot |
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
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2014-07-26 |
Emmanuel Gil Peyrot |
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
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2014-07-25 |
Emmanuel Gil Peyrot |
Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
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2014-07-09 |
Emmanuel Gil Peyrot |
Include the Glade file in the main package on install.
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2014-07-10 |
Emmanuel Gil Peyrot |
Give point items a score even when collected bellow the Point of Collection.
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2014-07-10 |
Emmanuel Gil Peyrot |
Don’t traceback when GTK+ isn’t available.
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2014-07-09 |
Emmanuel Gil Peyrot |
Don’t render spellcard background when --no-background is passed.
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2014-07-01 |
Emmanuel Gil Peyrot |
Add a GTK+ main menu, mimicking the original EoSD one.
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2014-07-01 |
Emmanuel Gil Peyrot |
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
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2014-06-30 |
Emmanuel Gil Peyrot |
Move all logging logic to the root logger, we don’t need specific handlers anymore.
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2014-06-18 |
Emmanuel Gil Peyrot |
Move CLI options to their own module.
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2014-06-12 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
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2014-06-12 |
Emmanuel Gil Peyrot |
Fix Windows build, the shaders package was skipped.
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2014-06-05 |
Emmanuel Gil Peyrot |
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
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2014-06-05 |
Emmanuel Gil Peyrot |
Use logging for errors in the pytouhou script.
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2014-05-30 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
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2014-05-30 |
Emmanuel Gil Peyrot |
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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2013-12-12 |
Emmanuel Gil Peyrot |
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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2014-05-30 |
Emmanuel Gil Peyrot |
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
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2014-05-30 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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2014-04-19 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
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2014-05-30 |
Emmanuel Gil Peyrot |
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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2014-05-29 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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2014-05-27 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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2014-05-27 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
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2014-05-25 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
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2013-11-08 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
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2014-05-21 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
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2013-11-08 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
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2014-05-21 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
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2014-05-15 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
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2014-05-15 |
Emmanuel Gil Peyrot |
Implement text rendering for the SDL backend.
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2014-05-10 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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2014-05-11 |
Emmanuel Gil Peyrot |
Add a hack to prevent `setup.py clean` from compiling Cython files.
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2014-05-06 |
Emmanuel Gil Peyrot |
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
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2014-05-10 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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2014-05-06 |
Emmanuel Gil Peyrot |
Fix text sometimes being drawn with a wrong blend func.
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2014-04-24 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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2014-04-19 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
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2014-04-05 |
Emmanuel Gil Peyrot |
Make archives return files by default, instead of bytes.
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2014-04-05 |
Emmanuel Gil Peyrot |
Don’t stop music loading if the pos file isn’t found.
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2014-04-05 |
Emmanuel Gil Peyrot |
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
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2014-02-10 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
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2013-12-19 |
Emmanuel Gil Peyrot |
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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2013-12-18 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
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2014-03-27 |
Emmanuel Gil Peyrot |
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
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2014-03-23 |
Emmanuel Gil Peyrot |
Always verify chunks are not None before using them, fix crash when audio is disabled.
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2013-12-18 |
Emmanuel Gil Peyrot |
Inherit music players from a base class.
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2013-12-18 |
Emmanuel Gil Peyrot |
Use Sprite C arrays instead of their tuple representation where it makes sense.
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2013-12-18 |
Emmanuel Gil Peyrot |
Store data in C arrays in Sprite, and add an interface to access them as tuples.
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2013-12-18 |
Emmanuel Gil Peyrot |
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
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2013-12-18 |
Emmanuel Gil Peyrot |
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
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2013-12-18 |
Emmanuel Gil Peyrot |
Make matrix a struct.
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2013-12-18 |
Emmanuel Gil Peyrot |
Add a compilation option to disable anmviewer.
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2013-12-18 |
Emmanuel Gil Peyrot |
Add a debug option to enable HTML annotations, type inference display and profiling.
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2013-12-12 |
Emmanuel Gil Peyrot |
Store the indices of the framebuffer in a static ibo.
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2013-12-07 |
Emmanuel Gil Peyrot |
Optimise background rendering.
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2013-12-07 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
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2013-12-07 |
Emmanuel Gil Peyrot |
Don’t crash if SDL2_ttf couldn’t render a specific string.
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2014-05-11 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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2013-12-06 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
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2013-12-05 |
Emmanuel Gil Peyrot |
Remove some useless optimisations now that cython does them for us.
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2013-12-05 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
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2013-12-05 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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2013-11-28 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
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2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
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2013-11-25 |
Emmanuel Gil Peyrot |
Some more type optimisations.
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2013-11-19 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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2013-11-17 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
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2013-11-01 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
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2013-11-01 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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2013-10-23 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
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2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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2013-10-23 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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2013-10-23 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
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2013-11-08 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
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2013-11-08 |
Thibaut Girka |
Fix boss mode
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2013-10-14 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
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2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
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2013-10-14 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
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2013-10-14 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
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2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
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2013-10-05 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
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2013-09-21 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
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2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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2013-10-04 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
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2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
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2013-10-04 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
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2013-09-28 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
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2013-09-27 |
Emmanuel Gil Peyrot |
Merge netplay branch.
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2012-01-15 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
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2011-12-29 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
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2011-12-29 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
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2011-12-28 |
Thibaut Girka |
Fix a synchro issue... again...
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2011-12-28 |
Thibaut Girka |
Fix synchro bug
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2011-12-28 |
Thibaut Girka |
Hopefully improve performance
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2011-12-28 |
Thibaut Girka |
Fix several synchro issues
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2011-12-28 |
Thibaut Girka |
Fix synchro bug
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2011-12-28 |
Thibaut Girka |
Wait a bit for incoming messages...
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2011-12-28 |
Thibaut Girka |
Fix consistency
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2011-12-28 |
Thibaut Girka |
Experimental netplay! Yay!
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2013-09-27 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
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2013-09-16 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
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2013-09-16 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
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2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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2013-09-16 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
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2013-09-12 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
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2013-09-12 |
Thibaut Girka |
Fix lasers sprite handling
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2013-09-12 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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2013-09-11 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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2013-09-10 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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2013-09-10 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
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2013-09-10 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
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2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
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2013-09-06 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
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2013-09-05 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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2013-08-31 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
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2013-08-30 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
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2013-08-30 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
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2013-08-30 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
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2013-08-30 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
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2013-08-03 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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2013-08-17 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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2013-08-30 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
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2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
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2013-08-10 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
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2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
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2013-08-30 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
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2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
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2013-08-11 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
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2013-08-07 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
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2013-08-07 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
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2013-08-07 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
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2013-08-11 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
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2013-08-11 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
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2013-08-10 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
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2013-08-30 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
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2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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2013-08-03 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
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2013-07-16 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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2013-08-03 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
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2013-07-16 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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2013-07-16 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
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2013-07-16 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
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2013-07-16 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
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2013-02-06 |
Thibaut Girka |
Re-implement frame control
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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2013-08-22 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
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2013-07-16 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
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2013-06-22 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
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