log

age author description
Sun, 11 Aug 2013 14:30:52 +0200 Emmanuel Gil Peyrot Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Sun, 11 Aug 2013 14:23:50 +0200 Emmanuel Gil Peyrot Always run the first frame of an ANMRunner.
Sat, 10 Aug 2013 15:18:44 +0200 Emmanuel Gil Peyrot Split ANMRunner.run_frame into Sprite.update.
Fri, 30 Aug 2013 14:01:09 +0200 Emmanuel Gil Peyrot Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
Sat, 03 Aug 2013 15:49:04 +0200 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
Sat, 03 Aug 2013 15:48:57 +0200 Emmanuel Gil Peyrot Implement PCB’s ANM2 format and vm.
Tue, 16 Jul 2013 21:17:22 +0200 Emmanuel Gil Peyrot Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Sat, 03 Aug 2013 15:48:51 +0200 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
Tue, 16 Jul 2013 21:11:35 +0200 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Make the anmviewer use the new architecture.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Make the Shader class use cython too.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Refactor window management in its own class.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet’s image loader with our SDL2_image-based one.
Wed, 06 Feb 2013 18:45:12 +0100 Thibaut Girka Re-implement frame control