2014-04-24 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
|
2014-04-19 |
Emmanuel Gil Peyrot |
Fix a segfault happening at exit time on Windows.
|
2014-04-05 |
Emmanuel Gil Peyrot |
Make archives return files by default, instead of bytes.
|
2014-04-05 |
Emmanuel Gil Peyrot |
Don’t stop music loading if the pos file isn’t found.
|
2014-04-05 |
Emmanuel Gil Peyrot |
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
|
2014-02-10 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
|
2013-12-19 |
Emmanuel Gil Peyrot |
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
|
2014-03-27 |
Emmanuel Gil Peyrot |
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
|
2014-03-23 |
Emmanuel Gil Peyrot |
Always verify chunks are not None before using them, fix crash when audio is disabled.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Inherit music players from a base class.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Use Sprite C arrays instead of their tuple representation where it makes sense.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Store data in C arrays in Sprite, and add an interface to access them as tuples.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Make matrix a struct.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Add a compilation option to disable anmviewer.
|
2013-12-18 |
Emmanuel Gil Peyrot |
Add a debug option to enable HTML annotations, type inference display and profiling.
|
2013-12-12 |
Emmanuel Gil Peyrot |
Store the indices of the framebuffer in a static ibo.
|
2013-12-07 |
Emmanuel Gil Peyrot |
Optimise background rendering.
|
2013-12-07 |
Emmanuel Gil Peyrot |
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
|
2013-12-07 |
Emmanuel Gil Peyrot |
Don’t crash if SDL2_ttf couldn’t render a specific string.
|
2014-05-11 |
Emmanuel Gil Peyrot |
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
|
2013-12-06 |
Emmanuel Gil Peyrot |
Add an indirection layer for textures, to cope with drivers assigning them random names.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Remove some useless optimisations now that cython does them for us.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
|
2013-11-28 |
Emmanuel Gil Peyrot |
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
|
2013-12-05 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
|
2013-11-25 |
Emmanuel Gil Peyrot |
Some more type optimisations.
|
2013-11-19 |
Emmanuel Gil Peyrot |
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
|
2013-11-17 |
Emmanuel Gil Peyrot |
Divide the damages inflicted by the number of players.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Don’t compile useless packages.
|
2013-11-01 |
Emmanuel Gil Peyrot |
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make ANM garbage collectable.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
|
2013-10-23 |
Emmanuel Gil Peyrot |
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
|
2013-11-08 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
2013-11-08 |
Thibaut Girka |
Fix boss mode
|
2013-10-14 |
Emmanuel Gil Peyrot |
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Drop an useless dependency on Player from Orb, on Game from Laser.
|
2013-10-14 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
2013-10-05 |
Emmanuel Gil Peyrot |
Use a cached static float[16] instead of a list for default Matrix data.
|
2013-09-21 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Decrease PBG3 loading time by improving lzss and bitstream integration.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
2013-10-04 |
Emmanuel Gil Peyrot |
Don’t compile files that don’t benefit from static typing.
|
2013-09-28 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
|
2013-09-27 |
Emmanuel Gil Peyrot |
Merge netplay branch.
|
2012-01-15 |
Thibaut Girka |
Improve network latency by increasing game latency to 3 frames.
|
2011-12-29 |
Thibaut Girka |
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro
|
2011-12-29 |
Thibaut Girka |
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)
|
2011-12-28 |
Thibaut Girka |
Fix a synchro issue... again...
|
2011-12-28 |
Thibaut Girka |
Fix synchro bug
|
2011-12-28 |
Thibaut Girka |
Hopefully improve performance
|
2011-12-28 |
Thibaut Girka |
Fix several synchro issues
|
2011-12-28 |
Thibaut Girka |
Fix synchro bug
|
2011-12-28 |
Thibaut Girka |
Wait a bit for incoming messages...
|
2011-12-28 |
Thibaut Girka |
Fix consistency
|
2011-12-28 |
Thibaut Girka |
Experimental netplay! Yay!
|
2013-09-27 |
Thibaut Girka |
Fix a crash when handling non-ascii paths
|
2013-09-16 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
2013-09-16 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
|
2013-09-13 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
|
2013-09-12 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
|
2013-09-12 |
Thibaut Girka |
Fix lasers sprite handling
|
2013-09-12 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
|
2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
|
2013-09-10 |
Emmanuel Gil Peyrot |
Make NativeText work with the fixed pipeline.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
|
2013-09-06 |
Emmanuel Gil Peyrot |
Move every rendering function from gamerunner to gamerenderer.
|
2013-09-05 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
|
2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
|
2013-08-31 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
|
2013-08-30 |
Thibaut Girka |
Raise an exception if GL context creation fails instead of failing silently.
|
2013-08-30 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Give a friendlier error message if pkg-config isn’t found.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make Bullet.state an enum.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.game an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.item an extension type.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
|
2013-08-17 |
Emmanuel Gil Peyrot |
Make pytouhou.game.effect an extension type.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Type Bullet more, to improve performances.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Make pytouhou.game.sprite an extension type.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
|
2013-08-07 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
|
2013-08-11 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
|
2013-08-10 |
Emmanuel Gil Peyrot |
Split ANMRunner.run_frame into Sprite.update.
|
2013-08-30 |
Emmanuel Gil Peyrot |
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Implement PCB’s ANM2 format and vm.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
|
2013-08-03 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the anmviewer use the new architecture.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
|
2013-02-06 |
Thibaut Girka |
Re-implement frame control
|
2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
|
2013-08-22 |
Emmanuel Gil Peyrot |
Remove the type of the self argument in extension types, as it clutters the code with useless information.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Importing everything makes the --help slow, call parse_args before the imports.
|
2013-07-16 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
|
2013-06-22 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
|
2013-06-12 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
|
2013-06-09 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
|
2013-04-29 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
|
2013-03-24 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
|
2013-02-17 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
|
2013-02-16 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
|
2013-02-14 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
|
2013-02-12 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
|
2013-02-06 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
|
2013-01-07 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
|
2013-01-07 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
|
2012-11-12 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
2012-10-21 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
|
2012-10-20 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
|
2012-10-02 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Fix the anmviewer, broken since changeset 370:74471afbac37.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Don’t hardcode background script for Widget.
|
2012-09-07 |
Emmanuel Gil Peyrot |
Replace player position in game zone right after its move; fix shots offsets at boundaries.
|
2012-08-30 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
|
2012-08-29 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
|
2012-08-29 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Add an option to disable background.
|
2012-08-05 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
|
2012-08-05 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
|
2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
2012-07-27 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
|
2012-07-27 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
|
2012-07-11 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
|
2012-07-11 |
Thibaut Girka |
Minor optimizations
|
2012-07-09 |
Thibaut Girka |
Various optimizations
|
2012-07-09 |
Thibaut Girka |
Fix Rumia on timeout
|
2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
|
2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
|
2012-07-09 |
Thibaut Girka |
Enable debug messages when using --debug
|
2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
|
2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
|
2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
|
2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
|
2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
|
2012-07-07 |
Thibaut Girka |
Fix Koakuma
|
2012-07-07 |
Thibaut Girka |
Fix crasher
|
2012-07-07 |
Thibaut Girka |
Fix bullet cancellation... again...
|
2012-07-07 |
Thibaut Girka |
Fix callbacks
|
2012-07-07 |
Thibaut Girka |
Allow Z as well as W to shoot.
|
2012-07-07 |
Thibaut Girka |
Clean up effects left behind by lasers in boss rush mode
|
2012-07-07 |
Thibaut Girka |
Fix timeout display issue (> 99 should be displayed as 99)
|
2012-07-07 |
Thibaut Girka |
Fix remaining lives display issue
|
2012-07-05 |
Thibaut Girka |
Quick and dirty fixes
|
2012-07-04 |
Thibaut Girka |
Fix issue when disabling low life trigger
|
2012-07-04 |
Emmanuel Gil Peyrot |
Show the size of the spellcard life.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
|
2012-07-04 |
Thibaut Girka |
Minor fix in boss rush mode
|
2012-07-04 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
|
2012-07-04 |
Thibaut Girka |
Fix crash when changing levels.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Clean music playback API a little.
|
2012-07-04 |
Thibaut Girka |
Increase player's power stats during skipped frames in boss rush mode.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Implement continues when the lives fall bellow 0.
|
2012-07-04 |
Emmanuel Gil Peyrot |
Print an error when all the needed files aren’t present.
|
2012-07-01 |
Thibaut Girka |
Skip dialogs in the boss rush mode, and make boss rush skipping faster
|
2012-07-01 |
Thibaut Girka |
Fix MSG skipping.
|
2012-07-01 |
Thibaut Girka |
Fix bullet cancellation and removal
|
2012-06-30 |
Thibaut Girka |
Add options to set FPS limit and disable double buffering
|
2012-06-30 |
Emmanuel Gil Peyrot |
Prevent story mode in easy to go beyond stage 5.
|
2012-06-30 |
Thibaut Girka |
Add a boss rush mode
|
2012-06-30 |
Emmanuel Gil Peyrot |
Add the story mode.
|
2012-06-30 |
Thibaut Girka |
Add a GameRunner.load_game method to allow level changes.
|
2012-06-24 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
|
2012-06-21 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Display the text when collecting an item.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Add a very simple music player, for testing purpose.
|
2012-06-21 |
Emmanuel Gil Peyrot |
Add music support for >PCB.
|
2012-06-18 |
Thibaut Girka |
Fix music looping
|
2012-06-13 |
Thibaut Girka |
Display lives and bombs.
|
2012-05-24 |
Thibaut Girka |
Give a better interface for text handling.
|
2012-06-13 |
Emmanuel Gil Peyrot |
Implement music playback.
|
2012-05-23 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
|
2012-05-17 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
|
2012-05-17 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
|
2012-05-15 |
Emmanuel Gil Peyrot |
Add a TODO list.
|
2012-03-29 |
Thibaut Girka |
Fix a bug with ECL instruction 96, and fix overall ECL handling.
|
2012-03-23 |
Thibaut Girka |
Add out-of-screen item indicators.
|
2012-03-14 |
Thibaut Girka |
Fix Sakuya's daggers in stage 6.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 9.
|
2012-03-14 |
Thibaut Girka |
Fix Remilia's “Red Magic”.
|
2012-03-14 |
Thibaut Girka |
Fix angle between salves of circle-distributed bullets.
|
2012-03-14 |
Thibaut Girka |
Implement hardcoded function 11.
|
2012-03-14 |
Thibaut Girka |
Implement Remilia's laser webs.
|
2012-03-13 |
Thibaut Girka |
Fix difficulty modifiers within spellcards.
|
2012-03-13 |
Thibaut Girka |
Minor refactoring
|
2012-03-13 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
|
2012-03-13 |
Thibaut Girka |
Minor cleanup
|
2012-03-13 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
2012-03-10 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
|
2012-03-10 |
Thibaut Girka |
Fix ECL instruction 119.
|
2012-03-10 |
Thibaut Girka |
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
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2012-03-10 |
Emmanuel Gil Peyrot |
Add the game interface.
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2012-03-09 |
Elias Boutaleb |
Implemented Sakuya's time stop.
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