log

age author description
Thu, 18 Aug 2011 22:11:39 +0200 Thibaut Girka Refactor ECL parsing/etc.
Mon, 15 Aug 2011 00:41:51 +0200 Thibaut Girka Add (hopefully) "texture shifting" in animations
Mon, 15 Aug 2011 00:41:32 +0200 Thibaut Girka HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Mon, 15 Aug 2011 00:38:19 +0200 Thibaut Girka Fix PRNG and add some methods to perform like EoSD
Sun, 14 Aug 2011 18:08:45 +0200 Thibaut Girka Small refactoring and proper anm0's instruction 5 handling
Sun, 14 Aug 2011 18:00:06 +0200 Thibaut Girka Add alpha (anm0 instruction 3) support
Sun, 14 Aug 2011 14:58:30 +0200 Thibaut Girka Minor refactoring
Sun, 14 Aug 2011 14:57:56 +0200 Thibaut Girka Fix anm0 parsing
Sun, 14 Aug 2011 13:34:58 +0200 Thibaut Girka Fix animation script flow handling
Sat, 13 Aug 2011 00:24:55 +0200 Thibaut Girka Fix scoping issue with _enemy_deleter
Sat, 13 Aug 2011 00:14:29 +0200 Thibaut Girka Can't stop optimizing!
Sat, 13 Aug 2011 00:02:11 +0200 Thibaut Girka Some more optimization!
Fri, 12 Aug 2011 23:47:34 +0200 Thibaut Girka Various optimizations
Fri, 12 Aug 2011 22:03:34 +0200 Thibaut Girka Don't lose time updating off-screen enemies' sprites
Fri, 12 Aug 2011 21:40:26 +0200 Thibaut Girka Massive sprite updating/matrix handling optimizations
Fri, 12 Aug 2011 21:38:28 +0200 Thibaut Girka Add rotating sprite support
Fri, 12 Aug 2011 19:38:27 +0200 Thibaut Girka Basic sprite animation support
Fri, 12 Aug 2011 19:25:08 +0200 Thibaut Girka Preload enemy and background textures
Fri, 12 Aug 2011 19:24:53 +0200 Thibaut Girka Fix a deadlock :(
Fri, 12 Aug 2011 19:13:43 +0200 Thibaut Girka Refacto ECL stuff, add support for a few instructions, and add some culling
Thu, 11 Aug 2011 21:21:38 +0200 Thibaut Girka Fix Rumia's animations
Thu, 11 Aug 2011 12:39:12 +0200 Thibaut Girka Small refactoring, and Rumia \o/
Thu, 11 Aug 2011 12:13:48 +0200 Thibaut Girka Handle more enemies types and movements
Tue, 09 Aug 2011 12:02:02 +0200 Thibaut Girka Minor fix in eclviewer
Tue, 09 Aug 2011 11:40:48 +0200 Thibaut Girka Add preliminary ECL viewer/interpreter.
Tue, 09 Aug 2011 11:40:13 +0200 Thibaut Girka Make game.sprite.Sprite use its own frame counter.
Sat, 06 Aug 2011 12:36:25 +0200 Thibaut Girka Refactor in order to support multiple textures
Fri, 05 Aug 2011 21:21:06 +0200 Thibaut Girka Refactor