Sun, 21 Dec 2014 18:52:18 +0100 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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Sun, 21 Dec 2014 18:10:23 +0100 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
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Wed, 26 Nov 2014 14:00:17 +0100 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
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Wed, 26 Nov 2014 13:37:07 +0100 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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Wed, 26 Nov 2014 13:36:38 +0100 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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Tue, 11 Nov 2014 17:06:50 +0100 |
Thibaut Girka |
Mention Python 3 in the README…
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Tue, 11 Nov 2014 15:46:31 +0100 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
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Tue, 04 Nov 2014 16:44:59 +0100 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
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Sat, 25 Oct 2014 20:02:56 +0200 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
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Sat, 25 Oct 2014 18:57:10 +0200 |
Emmanuel Gil Peyrot |
Make sample data build again.
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Sat, 25 Oct 2014 18:52:56 +0200 |
Emmanuel Gil Peyrot |
Add a sample character.
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Sat, 25 Oct 2014 18:52:21 +0200 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
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Sat, 25 Oct 2014 18:52:17 +0200 |
Emmanuel Gil Peyrot |
Add a sample game.
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Sat, 25 Oct 2014 18:52:16 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
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Sat, 25 Oct 2014 18:49:41 +0200 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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