Fri, 30 Dec 2011 19:10:49 +0100 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
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Fri, 30 Dec 2011 18:37:06 +0100 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
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Tue, 20 Dec 2011 21:17:34 +0100 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
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Tue, 20 Dec 2011 21:36:14 +0100 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
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Mon, 19 Dec 2011 22:18:11 +0100 |
Thibaut Girka |
Fix setup.py...
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Mon, 19 Dec 2011 21:35:40 +0100 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
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Mon, 19 Dec 2011 20:29:30 +0100 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
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Sun, 18 Dec 2011 21:23:51 +0100 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
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Sun, 18 Dec 2011 20:47:48 +0100 |
Thibaut Girka |
Refactor rendering code a bit.
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Sun, 18 Dec 2011 19:51:29 +0100 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
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Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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Thu, 15 Dec 2011 19:24:11 +0100 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
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Mon, 05 Dec 2011 23:57:58 +0100 |
Thibaut Girka |
Minor changes to the setup script
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Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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Wed, 07 Dec 2011 14:03:16 +0100 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
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Wed, 07 Dec 2011 13:23:02 +0100 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
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Tue, 29 Nov 2011 23:18:07 +0100 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
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Sun, 27 Nov 2011 15:13:31 +0100 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
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Sat, 26 Nov 2011 20:39:04 +0100 |
Thibaut Girka |
Hopefully fix enemy-player collision
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Fri, 25 Nov 2011 23:41:24 +0100 |
Thibaut Girka |
Make death animation closer to the original
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Tue, 22 Nov 2011 20:51:35 +0100 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
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Tue, 08 Nov 2011 23:01:18 -0800 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
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Tue, 08 Nov 2011 22:10:44 -0800 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
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Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
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Sat, 05 Nov 2011 19:43:11 +0100 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
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Tue, 01 Nov 2011 13:50:33 +0100 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
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Tue, 01 Nov 2011 13:46:03 +0100 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
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Mon, 31 Oct 2011 19:29:47 +0100 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
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Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
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Mon, 31 Oct 2011 18:08:26 +0100 |
Thibaut Girka |
Batch more sprites!
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