Mercurial > touhou
log
| age | author | description |
|---|---|---|
| Tue, 12 Feb 2013 19:19:31 +0100 | Emmanuel Gil Peyrot | Make the background use a single vbo and offsets, just like the 2D code. |
| Tue, 12 Feb 2013 18:20:49 +0100 | Emmanuel Gil Peyrot | Move the background rendering code to pytouhou.ui.renderer. |
| Wed, 06 Feb 2013 21:41:05 +0100 | Emmanuel Gil Peyrot | Don’t duplicate values in sprite rendering data. |
| Wed, 06 Feb 2013 21:19:20 +0100 | Emmanuel Gil Peyrot | Use Buffer Objects instead of host pointers. |
| Wed, 06 Feb 2013 21:01:45 +0100 | Emmanuel Gil Peyrot | Don’t change the vertex attributes for each texture. |
| Wed, 06 Feb 2013 20:57:16 +0100 | Emmanuel Gil Peyrot | Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer. |
