Mon, 16 Sep 2013 18:42:12 +0200 |
Emmanuel Gil Peyrot |
Cythonize pytouhou.game.text.
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Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Type bullettype, itemtype and lasertype a bit.
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Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
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Mon, 16 Sep 2013 18:41:51 +0200 |
Emmanuel Gil Peyrot |
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
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Sat, 14 Sep 2013 01:05:42 +0200 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
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Thu, 12 Sep 2013 15:47:08 +0200 |
Emmanuel Gil Peyrot |
Add “except *” to cdef void functions, and type some more.
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Thu, 12 Sep 2013 14:43:38 +0200 |
Thibaut Girka |
Fix lasers sprite handling
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Thu, 12 Sep 2013 11:59:24 +0200 |
Emmanuel Gil Peyrot |
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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Wed, 11 Sep 2013 00:36:52 +0200 |
Emmanuel Gil Peyrot |
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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Wed, 11 Sep 2013 00:36:50 +0200 |
Emmanuel Gil Peyrot |
Render to framebuffers first, and reposition some interface elements in the game area.
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