log

age author description
Sat, 13 Aug 2011 00:24:55 +0200 Thibaut Girka Fix scoping issue with _enemy_deleter
Sat, 13 Aug 2011 00:14:29 +0200 Thibaut Girka Can't stop optimizing!
Sat, 13 Aug 2011 00:02:11 +0200 Thibaut Girka Some more optimization!
Fri, 12 Aug 2011 23:47:34 +0200 Thibaut Girka Various optimizations
Fri, 12 Aug 2011 22:03:34 +0200 Thibaut Girka Don't lose time updating off-screen enemies' sprites
Fri, 12 Aug 2011 21:40:26 +0200 Thibaut Girka Massive sprite updating/matrix handling optimizations
Fri, 12 Aug 2011 21:38:28 +0200 Thibaut Girka Add rotating sprite support
Fri, 12 Aug 2011 19:38:27 +0200 Thibaut Girka Basic sprite animation support
Fri, 12 Aug 2011 19:25:08 +0200 Thibaut Girka Preload enemy and background textures
Fri, 12 Aug 2011 19:24:53 +0200 Thibaut Girka Fix a deadlock :(
Fri, 12 Aug 2011 19:13:43 +0200 Thibaut Girka Refacto ECL stuff, add support for a few instructions, and add some culling
Thu, 11 Aug 2011 21:21:38 +0200 Thibaut Girka Fix Rumia's animations
Thu, 11 Aug 2011 12:39:12 +0200 Thibaut Girka Small refactoring, and Rumia \o/
Thu, 11 Aug 2011 12:13:48 +0200 Thibaut Girka Handle more enemies types and movements
Tue, 09 Aug 2011 12:02:02 +0200 Thibaut Girka Minor fix in eclviewer
Tue, 09 Aug 2011 11:40:48 +0200 Thibaut Girka Add preliminary ECL viewer/interpreter.
Tue, 09 Aug 2011 11:40:13 +0200 Thibaut Girka Make game.sprite.Sprite use its own frame counter.
Sat, 06 Aug 2011 12:36:25 +0200 Thibaut Girka Refactor in order to support multiple textures
Fri, 05 Aug 2011 21:21:06 +0200 Thibaut Girka Refactor
Fri, 05 Aug 2011 14:54:32 +0200 Thibaut Girka Minor refactoring
Fri, 05 Aug 2011 13:23:33 +0200 Thibaut Girka Refactor
Fri, 05 Aug 2011 10:19:14 +0200 Thibaut Girka Add PRNG reverse-engineered from EoSD's 102h.exe.
Wed, 03 Aug 2011 15:25:26 +0200 Thibaut Girka Add some explanations to the magic constants
Tue, 02 Aug 2011 15:46:47 +0200 Thibaut Girka Use the original game's near and far planes.