Sat, 13 Aug 2011 00:24:55 +0200 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
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Sat, 13 Aug 2011 00:14:29 +0200 |
Thibaut Girka |
Can't stop optimizing!
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Sat, 13 Aug 2011 00:02:11 +0200 |
Thibaut Girka |
Some more optimization!
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Fri, 12 Aug 2011 23:47:34 +0200 |
Thibaut Girka |
Various optimizations
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Fri, 12 Aug 2011 22:03:34 +0200 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
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Fri, 12 Aug 2011 21:40:26 +0200 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
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Fri, 12 Aug 2011 21:38:28 +0200 |
Thibaut Girka |
Add rotating sprite support
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Fri, 12 Aug 2011 19:38:27 +0200 |
Thibaut Girka |
Basic sprite animation support
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Fri, 12 Aug 2011 19:25:08 +0200 |
Thibaut Girka |
Preload enemy and background textures
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Fri, 12 Aug 2011 19:24:53 +0200 |
Thibaut Girka |
Fix a deadlock :(
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Fri, 12 Aug 2011 19:13:43 +0200 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
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Thu, 11 Aug 2011 21:21:38 +0200 |
Thibaut Girka |
Fix Rumia's animations
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Thu, 11 Aug 2011 12:39:12 +0200 |
Thibaut Girka |
Small refactoring, and Rumia \o/
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Thu, 11 Aug 2011 12:13:48 +0200 |
Thibaut Girka |
Handle more enemies types and movements
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Tue, 09 Aug 2011 12:02:02 +0200 |
Thibaut Girka |
Minor fix in eclviewer
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Tue, 09 Aug 2011 11:40:48 +0200 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
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Tue, 09 Aug 2011 11:40:13 +0200 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
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Sat, 06 Aug 2011 12:36:25 +0200 |
Thibaut Girka |
Refactor in order to support multiple textures
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Fri, 05 Aug 2011 21:21:06 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 14:54:32 +0200 |
Thibaut Girka |
Minor refactoring
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Fri, 05 Aug 2011 13:23:33 +0200 |
Thibaut Girka |
Refactor
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Fri, 05 Aug 2011 10:19:14 +0200 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
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Wed, 03 Aug 2011 15:25:26 +0200 |
Thibaut Girka |
Add some explanations to the magic constants
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Tue, 02 Aug 2011 15:46:47 +0200 |
Thibaut Girka |
Use the original game's near and far planes.
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