Tue, 16 Jul 2013 21:13:56 +0200 |
Emmanuel Gil Peyrot |
Add a --verbosity option, to disable logging for machines with a very slow terminal.
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Sat, 22 Jun 2013 23:16:03 +0200 |
Emmanuel Gil Peyrot |
Follow the PEP-0394 guidelines, migrating from python to python2.
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Wed, 12 Jun 2013 18:32:35 +0200 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
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Wed, 12 Jun 2013 18:30:08 +0200 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
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Wed, 12 Jun 2013 16:07:22 +0200 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
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Wed, 12 Jun 2013 16:03:30 +0200 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
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Wed, 12 Jun 2013 16:03:26 +0200 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
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Sun, 09 Jun 2013 22:54:33 +0200 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
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Sun, 09 Jun 2013 22:53:25 +0200 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
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Tue, 30 Apr 2013 01:48:25 +0200 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
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Sun, 24 Mar 2013 10:31:23 +0100 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
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Sun, 24 Mar 2013 10:29:37 +0100 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
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Sun, 17 Feb 2013 15:20:30 +0100 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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Sat, 16 Feb 2013 19:31:29 +0100 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
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Thu, 14 Feb 2013 20:07:23 +0100 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
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Tue, 12 Feb 2013 19:27:10 +0100 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
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Tue, 12 Feb 2013 19:19:31 +0100 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
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Tue, 12 Feb 2013 18:20:49 +0100 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
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Wed, 06 Feb 2013 21:41:05 +0100 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
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Wed, 06 Feb 2013 21:19:20 +0100 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
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Wed, 06 Feb 2013 21:01:45 +0100 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
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Wed, 06 Feb 2013 20:57:16 +0100 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
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Wed, 06 Feb 2013 19:55:54 +0100 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
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Mon, 07 Jan 2013 22:06:02 +0100 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
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Mon, 07 Jan 2013 21:13:32 +0100 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
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Mon, 12 Nov 2012 18:34:24 +0100 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
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Sun, 21 Oct 2012 23:02:41 +0200 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
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Sun, 21 Oct 2012 23:02:40 +0200 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
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Sat, 20 Oct 2012 20:48:40 +0200 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
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Sat, 20 Oct 2012 20:44:12 +0200 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
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