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2014-12-21
Emmanuel Gil Peyrot
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
2014-11-26
Emmanuel Gil Peyrot
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
2014-11-26
Emmanuel Gil Peyrot
Actually compile under 3.x feature level.
2014-11-26
Emmanuel Gil Peyrot
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
2014-11-11
Thibaut Girka
Mention Python 3 in the README…
2014-11-11
Thibaut Girka
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
2014-11-04
Emmanuel Gil Peyrot
Display the traceback on module load error.
2014-10-25
Emmanuel Gil Peyrot
Don’t crash when a sound file isn’t present in the resources.
2014-10-25
Emmanuel Gil Peyrot
Make sample data build again.
2014-10-25
Emmanuel Gil Peyrot
Add a sample character.
2014-10-25
Emmanuel Gil Peyrot
Add a sample Python ECL.
2014-10-25
Emmanuel Gil Peyrot
Add a sample game.
2014-10-25
Emmanuel Gil Peyrot
Don’t hardcode the available games and interfaces, and relocation them.
2014-10-25
Emmanuel Gil Peyrot
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-10-19
Emmanuel Gil Peyrot
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
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