Mercurial > touhou
log
age | author | description |
---|---|---|
Sat, 25 Oct 2014 18:52:16 +0200 | Emmanuel Gil Peyrot | Don’t hardcode the available games and interfaces, and relocation them. |
Sat, 25 Oct 2014 18:49:41 +0200 | Emmanuel Gil Peyrot | Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled. |
Sun, 19 Oct 2014 17:22:26 +0200 | Emmanuel Gil Peyrot | Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy. |
Sat, 18 Oct 2014 18:04:43 +0200 | Emmanuel Gil Peyrot | Make frameskip actually skip the rendering part, not just the buffer swap. |
Thu, 16 Oct 2014 21:40:54 +0200 | Emmanuel Gil Peyrot | Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend. |
Wed, 23 Apr 2014 19:19:32 +0200 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
Wed, 15 Oct 2014 13:17:07 +0200 | Emmanuel Gil Peyrot | Make the SDLError exception class automatically call SDL_GetError(). |