Tue, 06 Sep 2011 00:26:13 +0200 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
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Mon, 05 Sep 2011 23:04:43 +0200 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
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Mon, 05 Sep 2011 22:40:46 +0200 |
Thibaut Girka |
Minor refactoring
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Mon, 05 Sep 2011 17:18:47 +0200 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
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Mon, 05 Sep 2011 17:18:23 +0200 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
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Mon, 05 Sep 2011 01:07:43 +0200 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
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Mon, 05 Sep 2011 00:41:23 +0200 |
Thibaut Girka |
Handle variables in ECL instruction 82
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Mon, 05 Sep 2011 00:30:09 +0200 |
Thibaut Girka |
Disable debug-level logging
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Mon, 05 Sep 2011 00:29:31 +0200 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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Sun, 04 Sep 2011 23:55:35 +0200 |
Thibaut Girka |
Change a debug string to avoid confusion
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Sun, 04 Sep 2011 23:51:14 +0200 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
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Sun, 04 Sep 2011 23:50:00 +0200 |
Thibaut Girka |
Refactor \o/
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Sun, 04 Sep 2011 21:50:50 +0200 |
Thibaut Girka |
Handle ECL instruction 18
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Sun, 04 Sep 2011 12:52:47 -0700 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
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Sun, 04 Sep 2011 20:04:00 +0200 |
Thibaut Girka |
Various minor optimisations and refactoring
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Sun, 04 Sep 2011 17:34:45 +0200 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
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Sun, 04 Sep 2011 17:33:40 +0200 |
Thibaut Girka |
Minor refactoring and optimizations. Drop stageviewer.
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Sun, 04 Sep 2011 10:19:42 +0200 |
Thibaut Girka |
Fix ECL instruction 3
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Sun, 04 Sep 2011 10:12:15 +0200 |
Thibaut Girka |
Minor refactoring
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Sun, 04 Sep 2011 09:36:51 +0200 |
Thibaut Girka |
Fix attack flags implementation
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Sat, 03 Sep 2011 17:44:48 -0700 |
Emmanuel Gil Peyrot |
Ugly implementation of three new attack flags.
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Sun, 04 Sep 2011 01:09:28 +0200 |
Thibaut Girka |
Fix add_int
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Sun, 04 Sep 2011 00:49:22 +0200 |
Thibaut Girka |
Handle a few attack flags
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Sat, 03 Sep 2011 23:34:12 +0200 |
Thibaut Girka |
Various optimizations
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Sat, 03 Sep 2011 22:58:13 +0200 |
Thibaut Girka |
Oops O:)
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Sat, 03 Sep 2011 22:22:58 +0200 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
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Sat, 03 Sep 2011 22:16:47 +0200 |
Thibaut Girka |
Fix a few things
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Sat, 03 Sep 2011 22:08:40 +0200 |
Thibaut Girka |
Handle one more ANM instruction, and handle sprite indexes offsets
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Sat, 03 Sep 2011 20:15:13 +0200 |
Thibaut Girka |
Fix set_random_sprite's format
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Sat, 03 Sep 2011 18:17:39 +0200 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
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Wed, 31 Aug 2011 13:51:42 +0200 |
Thibaut Girka |
Fix/rename/comment a few things
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Tue, 30 Aug 2011 18:44:58 -0700 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
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Tue, 30 Aug 2011 17:12:08 -0700 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
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Tue, 30 Aug 2011 16:30:40 +0200 |
Thibaut Girka |
Handle a few more ECL instructions
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Sun, 28 Aug 2011 11:20:35 +0200 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
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Sun, 28 Aug 2011 11:20:16 +0200 |
Thibaut Girka |
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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Sun, 28 Aug 2011 01:23:11 +0200 |
Thibaut Girka |
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
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Sat, 27 Aug 2011 20:42:16 +0200 |
Thibaut Girka |
Add support for a few ANM instructions
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Sat, 27 Aug 2011 11:24:22 +0200 |
Thibaut Girka |
Add set_random_angle support
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Sat, 27 Aug 2011 10:58:54 +0200 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
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Fri, 26 Aug 2011 22:53:15 +0200 |
Thibaut Girka |
Minor cleanup
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Fri, 26 Aug 2011 22:43:10 +0200 |
Thibaut Girka |
Add support for a few opcodes.
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Thu, 25 Aug 2011 11:33:47 -0700 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
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Thu, 25 Aug 2011 20:19:25 +0200 |
Emmanuel Gil Peyrot |
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
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Wed, 24 Aug 2011 22:44:40 -0700 |
Emmanuel Gil Peyrot |
Implement conditional jumps.
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Wed, 24 Aug 2011 17:14:05 -0700 |
Emmanuel Gil Peyrot |
Implement simple arithmetic instructions.
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Wed, 24 Aug 2011 21:16:14 +0200 |
Thibaut Girka |
Fix animation determination (ins_98 stuff) and some interpolation functions
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Wed, 24 Aug 2011 21:14:07 +0200 |
Thibaut Girka |
Fix toggle_mirror.
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Wed, 24 Aug 2011 21:12:45 +0200 |
Thibaut Girka |
Enable interpolators to use different formulas
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Wed, 24 Aug 2011 01:34:11 +0200 |
Thibaut Girka |
Handle set_random_angle properly! At last!
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Tue, 23 Aug 2011 21:01:50 +0200 |
Thibaut Girka |
Use logging module
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Tue, 23 Aug 2011 19:27:24 +0200 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
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Tue, 23 Aug 2011 00:15:22 +0200 |
Thibaut Girka |
Filter out off-screen enemies (the same way the official game does)
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Tue, 23 Aug 2011 00:10:35 +0200 |
Thibaut Girka |
Fix a few bugs
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Mon, 22 Aug 2011 23:43:40 +0200 |
Thibaut Girka |
Fix anim cycling
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Mon, 22 Aug 2011 23:20:17 +0200 |
Thibaut Girka |
Oops
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Mon, 22 Aug 2011 22:37:14 +0200 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
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Mon, 22 Aug 2011 22:12:34 +0200 |
Thibaut Girka |
Add support for a few instructions
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Mon, 22 Aug 2011 21:16:47 +0200 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
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Mon, 22 Aug 2011 19:23:00 +0200 |
Thibaut Girka |
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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