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2014-10-25
Emmanuel Gil Peyrot
Add a sample character.
2014-10-25
Emmanuel Gil Peyrot
Add a sample Python ECL.
2014-10-25
Emmanuel Gil Peyrot
Add a sample game.
2014-10-25
Emmanuel Gil Peyrot
Don’t hardcode the available games and interfaces, and relocation them.
2014-10-25
Emmanuel Gil Peyrot
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
2014-10-19
Emmanuel Gil Peyrot
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
2014-10-18
Emmanuel Gil Peyrot
Make frameskip actually skip the rendering part, not just the buffer swap.
2014-10-16
Emmanuel Gil Peyrot
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
2014-04-23
Emmanuel Gil Peyrot
Add the screenshot feature, using P or Home like the original game.
2014-10-15
Emmanuel Gil Peyrot
Make the SDLError exception class automatically call SDL_GetError().
2014-09-30
Emmanuel Gil Peyrot
Switch to Python 3.x instead of 2.7.
2014-10-10
Emmanuel Gil Peyrot
Add a frameskip option, and use swap interval to implement it.
2014-10-08
Emmanuel Gil Peyrot
Prevent a traceback when we call Window.run without a runner set.
2014-10-08
Emmanuel Gil Peyrot
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
2014-10-08
Emmanuel Gil Peyrot
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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