Sat, 28 Mar 2015 21:02:05 +0100 |
Emmanuel Gil Peyrot |
Delay power assignment to players until the game is started.
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Sat, 28 Mar 2015 19:58:50 +0100 |
Emmanuel Gil Peyrot |
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
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Thu, 26 Mar 2015 20:20:37 +0100 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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Sun, 21 Dec 2014 19:15:59 +0100 |
Emmanuel Gil Peyrot |
Add back a GL_QUADS path for legacy applications.
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Sun, 21 Dec 2014 18:52:18 +0100 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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Sun, 21 Dec 2014 18:10:23 +0100 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
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Wed, 26 Nov 2014 14:00:17 +0100 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
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Wed, 26 Nov 2014 13:37:07 +0100 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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